// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /// \file DriftChamberHit.cc /// \brief Implementation of the B5::DriftChamberHit class #include "DriftChamberHit.hh" #include "G4AttDef.hh" #include "G4AttDefStore.hh" #include "G4AttValue.hh" #include "G4Circle.hh" #include "G4Colour.hh" #include "G4SystemOfUnits.hh" #include "G4UIcommand.hh" #include "G4UnitsTable.hh" #include "G4VVisManager.hh" #include "G4VisAttributes.hh" namespace B5 { //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4ThreadLocal G4Allocator* DriftChamberHitAllocator; //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... DriftChamberHit::DriftChamberHit(G4int layerID) : fLayerID(layerID) {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... G4bool DriftChamberHit::operator==(const DriftChamberHit& /*right*/) const { return false; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void DriftChamberHit::Draw() { auto visManager = G4VVisManager::GetConcreteInstance(); if (!visManager) return; G4Circle circle(fWorldPos); circle.SetScreenSize(2); circle.SetFillStyle(G4Circle::filled); G4VisAttributes attribs(G4Colour::Yellow()); circle.SetVisAttributes(attribs); visManager->Draw(circle); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... const std::map* DriftChamberHit::GetAttDefs() const { G4bool isNew; auto store = G4AttDefStore::GetInstance("DriftChamberHit", isNew); if (isNew) { (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String"); (*store)["ID"] = G4AttDef("ID", "ID", "Physics", "", "G4int"); (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double"); (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector"); } return store; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... std::vector* DriftChamberHit::CreateAttValues() const { auto values = new std::vector; values->push_back(G4AttValue("HitType", "DriftChamberHit", "")); values->push_back(G4AttValue("ID", G4UIcommand::ConvertToString(fLayerID), "")); values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), "")); values->push_back(G4AttValue("Pos", G4BestUnit(fWorldPos, "Length"), "")); return values; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void DriftChamberHit::Print() { G4cout << " Layer[" << fLayerID << "] : time " << fTime / ns << " (nsec) --- local (x,y) " << fLocalPos.x() << ", " << fLocalPos.y() << G4endl; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... } // namespace B5