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geant4/source/visualization/RayTracer/include/G4RayTrajectory.hh
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2018-06-29 10:58:11 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RayTrajectory.hh 110261 2018-05-17 14:24:23Z gcosmo $
//
//
// class description:
//
// This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
// This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
// This class does not have concrete implementations of draw and print methods but
// information stored in this class is used by determining a colour of a pixel of the picture.
//
///////////////////
//G4RayTrajectory.hh
///////////////////
#ifndef G4RayTrajectory_h
#define G4RayTrajectory_h 1
class G4Step;
#include "G4VTrajectory.hh"
#include "G4Allocator.hh"
#include <stdlib.h>
#include <vector>
#include "globals.hh"
#include "G4Track.hh"
#include "G4RayTrajectoryPoint.hh"
class G4RayTrajectory : public G4VTrajectory
{
public:
G4RayTrajectory();
G4RayTrajectory(G4RayTrajectory & right);
virtual ~G4RayTrajectory();
private:
G4RayTrajectory& operator= (const G4RayTrajectory&);
public:
inline void* operator new(size_t);
inline void operator delete(void*);
// inline int operator == (const G4RayTrajectory& right){return (this==&right);}
virtual void AppendStep(const G4Step*);
virtual void ShowTrajectory(std::ostream&) const;
virtual void DrawTrajectory() const {;}
virtual int GetPointEntries() const {return positionRecord->size();}
virtual G4VTrajectoryPoint* GetPoint(G4int i) const
{ return (*positionRecord)[i]; }
G4RayTrajectoryPoint* GetPointC(G4int i) const
{ return (*positionRecord)[i]; }
virtual void MergeTrajectory(G4VTrajectory* secondTrajectory);
// Get/Set functions to satisfy pure virtual functions of base class.
inline G4int GetTrackID() const { return 0; }
inline G4int GetParentID() const { return 0; }
inline G4String GetParticleName() const { return ""; }
inline G4double GetCharge() const { return 0.; }
inline G4int GetPDGEncoding() const { return 0; }
inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); }
private:
std::vector<G4RayTrajectoryPoint*>* positionRecord;
};
#if defined G4VIS_ALLOC_EXPORT
extern G4DLLEXPORT G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator();
#else
extern G4DLLIMPORT G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator();
#endif
inline void* G4RayTrajectory::operator new(size_t)
{
if(!rayTrajectoryAllocator())
{ rayTrajectoryAllocator() = new G4Allocator<G4RayTrajectory>; }
return (void*)rayTrajectoryAllocator()->MallocSingle();
}
inline void G4RayTrajectory::operator delete(void* aTrajectory)
{
rayTrajectoryAllocator()->FreeSingle((G4RayTrajectory*)aTrajectory);
}
#endif