119 lines
4.2 KiB
C++
119 lines
4.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RayTrajectory.hh 110261 2018-05-17 14:24:23Z gcosmo $
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//
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//
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// class description:
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//
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// This is a concrete class of G4VTrajectory which represents a trajectory of a ray.
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// This class is used by G4RayTracer. Objects of this class are created by G4RTTrackingAction.
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// This class does not have concrete implementations of draw and print methods but
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// information stored in this class is used by determining a colour of a pixel of the picture.
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//
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///////////////////
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//G4RayTrajectory.hh
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///////////////////
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#ifndef G4RayTrajectory_h
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#define G4RayTrajectory_h 1
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class G4Step;
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#include "G4VTrajectory.hh"
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#include "G4Allocator.hh"
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#include <stdlib.h>
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#include <vector>
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#include "globals.hh"
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#include "G4Track.hh"
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#include "G4RayTrajectoryPoint.hh"
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class G4RayTrajectory : public G4VTrajectory
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{
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public:
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G4RayTrajectory();
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G4RayTrajectory(G4RayTrajectory & right);
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virtual ~G4RayTrajectory();
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private:
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G4RayTrajectory& operator= (const G4RayTrajectory&);
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public:
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inline void* operator new(size_t);
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inline void operator delete(void*);
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// inline int operator == (const G4RayTrajectory& right){return (this==&right);}
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virtual void AppendStep(const G4Step*);
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virtual void ShowTrajectory(std::ostream&) const;
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virtual void DrawTrajectory() const {;}
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virtual int GetPointEntries() const {return positionRecord->size();}
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virtual G4VTrajectoryPoint* GetPoint(G4int i) const
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{ return (*positionRecord)[i]; }
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G4RayTrajectoryPoint* GetPointC(G4int i) const
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{ return (*positionRecord)[i]; }
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virtual void MergeTrajectory(G4VTrajectory* secondTrajectory);
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// Get/Set functions to satisfy pure virtual functions of base class.
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inline G4int GetTrackID() const { return 0; }
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inline G4int GetParentID() const { return 0; }
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inline G4String GetParticleName() const { return ""; }
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inline G4double GetCharge() const { return 0.; }
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inline G4int GetPDGEncoding() const { return 0; }
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inline G4ThreeVector GetInitialMomentum() const { return G4ThreeVector(); }
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private:
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std::vector<G4RayTrajectoryPoint*>* positionRecord;
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};
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#if defined G4VIS_ALLOC_EXPORT
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extern G4DLLEXPORT G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator();
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#else
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extern G4DLLIMPORT G4Allocator<G4RayTrajectory>*& rayTrajectoryAllocator();
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#endif
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inline void* G4RayTrajectory::operator new(size_t)
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{
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if(!rayTrajectoryAllocator())
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{ rayTrajectoryAllocator() = new G4Allocator<G4RayTrajectory>; }
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return (void*)rayTrajectoryAllocator()->MallocSingle();
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}
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inline void G4RayTrajectory::operator delete(void* aTrajectory)
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{
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rayTrajectoryAllocator()->FreeSingle((G4RayTrajectory*)aTrajectory);
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}
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#endif
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