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geant4/examples/extended/parallel/TBB/B2b/exampleB2b.cc
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2016-06-30 14:12:05 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id$
//
/// \file parallel/TBB/B2b/exampleB2b.cc
/// \brief Main program of the B2b example
#include "B2bDetectorConstruction.hh"
#include "B2ActionInitialization.hh"
//G4-TBB interfaces
#include "tbbUserWorkerInitialization.hh"
#include "SimpleTbbMasterRunManager.hh"
#include "G4Threading.hh"
#include "G4UImanager.hh"
#include "FTFP_BERT.hh"
#include "G4StepLimiterPhysics.hh"
#include "Randomize.hh"
#ifdef G4VIS_USE
#include "G4VisExecutive.hh"
#endif
#ifdef G4UI_USE
#include "G4UIExecutive.hh"
#endif
//TBB includes
#include <tbb/task_scheduler_init.h>
#include <tbb/task.h>
//This function is very simple: it just start tbb work.
//This is done in a seperate thread, because for G4 the
//master cannot live in the same thread where workers are
//Starting tbb work in a thread guarantees that no workers
//are created where the master lives (the main thread)
//Clearly a separate solution is to create and configure master
//in a separate thread. But this is much simpler.
G4ThreadFunReturnType startWork(G4ThreadFunArgType arg)
{
tbb::task_list* tasks = static_cast<tbb::task_list*>(arg);
//We assume at least one /run/beamOn was executed, thus the tasklist is now filled,
//lets start TBB
try {
std::cout<<"Now calling 'tbb::task::spawn_work_and_wait' "<<std::endl;
tbb::task::spawn_root_and_wait( *tasks );
} catch(std::exception& e) {
std::cerr<<"Error occurred. Error info is:\""<<e.what()<<"\""<<std::endl;
}
return static_cast<G4ThreadFunReturnType>(0);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int main(int argc,char** argv)
{
// Choose the Random engine
G4Random::setTheEngine(new CLHEP::RanecuEngine);
unsigned int numCoresAvailable= G4Threading::G4GetNumberOfCores();
unsigned int numberOfCoresToUse= (numCoresAvailable > 1 ) ? 2 : 1 ;
//=== TBB engine initialization
tbb::task_scheduler_init init( numberOfCoresToUse );
tbb::task_list tasks;
SimpleTbbMasterRunManager* runManager = new SimpleTbbMasterRunManager;
//Set TBB specific data to run-manager, 1 event per tbb::task (e.g. Nevents == N tasks)
//Note that a /run/beamOn command will just create tasks and add them to tasks
runManager->SetNumberEventsPerTask(1); //Not needed since 1 is however default
runManager->SetTaskList(&tasks);
//Set user-initialization that specify threading model, in this case TBB.
//This overwrites default that uses pthreads
runManager->SetUserInitialization(new tbbUserWorkerInitialization );
//==== Geant4 specific stuff, from now up to END-G4 comment is copy from MT example
// Set mandatory initialization classes
runManager->SetUserInitialization(new B2bDetectorConstruction());
G4VModularPhysicsList* physicsList = new FTFP_BERT;
physicsList->RegisterPhysics(new G4StepLimiterPhysics());
runManager->SetUserInitialization(physicsList);
// Set user action classes
runManager->SetUserInitialization(new B2ActionInitialization());
// Initialize G4 kernel
runManager->Initialize();
// Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
if (argc!=1) // batch mode
{
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command+fileName);
}
else
{ // interactive mode : define UI session
#if 1
G4int nEvents= 50;
runManager->BeamOn(nEvents);
#else
#ifdef G4UI_USE
G4UIExecutive* ui = new G4UIExecutive(argc, argv);
UImanager->ApplyCommand("/control/execute init.mac");
if (ui->IsGUI())
UImanager->ApplyCommand("/control/execute gui.mac");
ui->SessionStart();
delete ui;
#endif
#endif
}
//END-G4
G4Thread aThread;
G4THREADCREATE(&aThread,startWork,static_cast<G4ThreadFunArgType>(&tasks));
//Wait for work to be finised
G4THREADJOIN(aThread);
delete runManager;
return 0;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....