// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id$ // /// \file parallel/TBB/B2b/exampleB2b.cc /// \brief Main program of the B2b example #include "B2bDetectorConstruction.hh" #include "B2ActionInitialization.hh" //G4-TBB interfaces #include "tbbUserWorkerInitialization.hh" #include "SimpleTbbMasterRunManager.hh" #include "G4Threading.hh" #include "G4UImanager.hh" #include "FTFP_BERT.hh" #include "G4StepLimiterPhysics.hh" #include "Randomize.hh" #ifdef G4VIS_USE #include "G4VisExecutive.hh" #endif #ifdef G4UI_USE #include "G4UIExecutive.hh" #endif //TBB includes #include #include //This function is very simple: it just start tbb work. //This is done in a seperate thread, because for G4 the //master cannot live in the same thread where workers are //Starting tbb work in a thread guarantees that no workers //are created where the master lives (the main thread) //Clearly a separate solution is to create and configure master //in a separate thread. But this is much simpler. G4ThreadFunReturnType startWork(G4ThreadFunArgType arg) { tbb::task_list* tasks = static_cast(arg); //We assume at least one /run/beamOn was executed, thus the tasklist is now filled, //lets start TBB try { std::cout<<"Now calling 'tbb::task::spawn_work_and_wait' "<(0); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... int main(int argc,char** argv) { // Choose the Random engine G4Random::setTheEngine(new CLHEP::RanecuEngine); unsigned int numCoresAvailable= G4Threading::G4GetNumberOfCores(); unsigned int numberOfCoresToUse= (numCoresAvailable > 1 ) ? 2 : 1 ; //=== TBB engine initialization tbb::task_scheduler_init init( numberOfCoresToUse ); tbb::task_list tasks; SimpleTbbMasterRunManager* runManager = new SimpleTbbMasterRunManager; //Set TBB specific data to run-manager, 1 event per tbb::task (e.g. Nevents == N tasks) //Note that a /run/beamOn command will just create tasks and add them to tasks runManager->SetNumberEventsPerTask(1); //Not needed since 1 is however default runManager->SetTaskList(&tasks); //Set user-initialization that specify threading model, in this case TBB. //This overwrites default that uses pthreads runManager->SetUserInitialization(new tbbUserWorkerInitialization ); //==== Geant4 specific stuff, from now up to END-G4 comment is copy from MT example // Set mandatory initialization classes runManager->SetUserInitialization(new B2bDetectorConstruction()); G4VModularPhysicsList* physicsList = new FTFP_BERT; physicsList->RegisterPhysics(new G4StepLimiterPhysics()); runManager->SetUserInitialization(physicsList); // Set user action classes runManager->SetUserInitialization(new B2ActionInitialization()); // Initialize G4 kernel runManager->Initialize(); // Get the pointer to the User Interface manager G4UImanager* UImanager = G4UImanager::GetUIpointer(); if (argc!=1) // batch mode { G4String command = "/control/execute "; G4String fileName = argv[1]; UImanager->ApplyCommand(command+fileName); } else { // interactive mode : define UI session #if 1 G4int nEvents= 50; runManager->BeamOn(nEvents); #else #ifdef G4UI_USE G4UIExecutive* ui = new G4UIExecutive(argc, argv); UImanager->ApplyCommand("/control/execute init.mac"); if (ui->IsGUI()) UImanager->ApplyCommand("/control/execute gui.mac"); ui->SessionStart(); delete ui; #endif #endif } //END-G4 G4Thread aThread; G4THREADCREATE(&aThread,startWork,static_cast(&tasks)); //Wait for work to be finised G4THREADJOIN(aThread); delete runManager; return 0; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....