81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 15th February 2019
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// An artificial scene to reuse G4VScene code to calculate a bounding extent.
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#include "G4BoundingExtentScene.hh"
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#include "G4VSolid.hh"
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#include "G4PhysicalVolumeModel.hh"
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G4BoundingExtentScene::G4BoundingExtentScene (G4VModel* pModel)
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:fpModel(pModel)
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{}
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G4BoundingExtentScene::~G4BoundingExtentScene () {}
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void G4BoundingExtentScene::ProcessVolume(const G4VSolid& solid)
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{
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G4VisExtent newExtent = solid.GetExtent ();
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if (fpCurrentObjectTransformation) {
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newExtent.Transform (*fpCurrentObjectTransformation);
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}
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AccrueBoundingExtent (newExtent);
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// Curtail descent - can assume daughters are contained within mother...
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G4PhysicalVolumeModel* pPVM = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (pPVM) pPVM->CurtailDescent();
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}
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void G4BoundingExtentScene::ResetBoundingExtent ()
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{
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fExtent = G4VisExtent::GetNullExtent();
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fpCurrentObjectTransformation = 0;
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}
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void G4BoundingExtentScene::AccrueBoundingExtent (const G4VisExtent& newExtent)
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{
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if (fExtent == G4VisExtent::GetNullExtent()) { // First time.
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fExtent = newExtent;
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} else {
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if (newExtent.GetXmin() < fExtent.GetXmin()) fExtent.SetXmin(newExtent.GetXmin());
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if (newExtent.GetYmin() < fExtent.GetYmin()) fExtent.SetYmin(newExtent.GetYmin());
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if (newExtent.GetZmin() < fExtent.GetZmin()) fExtent.SetZmin(newExtent.GetZmin());
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if (newExtent.GetXmax() > fExtent.GetXmax()) fExtent.SetXmax(newExtent.GetXmax());
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if (newExtent.GetYmax() > fExtent.GetYmax()) fExtent.SetYmax(newExtent.GetYmax());
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if (newExtent.GetZmax() > fExtent.GetZmax()) fExtent.SetZmax(newExtent.GetZmax());
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}
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}
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