// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // // // John Allison 15th February 2019 // An artificial scene to reuse G4VScene code to calculate a bounding extent. #include "G4BoundingExtentScene.hh" #include "G4VSolid.hh" #include "G4PhysicalVolumeModel.hh" G4BoundingExtentScene::G4BoundingExtentScene (G4VModel* pModel) :fpModel(pModel) {} G4BoundingExtentScene::~G4BoundingExtentScene () {} void G4BoundingExtentScene::ProcessVolume(const G4VSolid& solid) { G4VisExtent newExtent = solid.GetExtent (); if (fpCurrentObjectTransformation) { newExtent.Transform (*fpCurrentObjectTransformation); } AccrueBoundingExtent (newExtent); // Curtail descent - can assume daughters are contained within mother... G4PhysicalVolumeModel* pPVM = dynamic_cast(fpModel); if (pPVM) pPVM->CurtailDescent(); } void G4BoundingExtentScene::ResetBoundingExtent () { fExtent = G4VisExtent::GetNullExtent(); fpCurrentObjectTransformation = 0; } void G4BoundingExtentScene::AccrueBoundingExtent (const G4VisExtent& newExtent) { if (fExtent == G4VisExtent::GetNullExtent()) { // First time. fExtent = newExtent; } else { if (newExtent.GetXmin() < fExtent.GetXmin()) fExtent.SetXmin(newExtent.GetXmin()); if (newExtent.GetYmin() < fExtent.GetYmin()) fExtent.SetYmin(newExtent.GetYmin()); if (newExtent.GetZmin() < fExtent.GetZmin()) fExtent.SetZmin(newExtent.GetZmin()); if (newExtent.GetXmax() > fExtent.GetXmax()) fExtent.SetXmax(newExtent.GetXmax()); if (newExtent.GetYmax() > fExtent.GetYmax()) fExtent.SetYmax(newExtent.GetYmax()); if (newExtent.GetZmax() > fExtent.GetZmax()) fExtent.SetZmax(newExtent.GetZmax()); } }