95 lines
2.8 KiB
C++
95 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// G4VRML1.cc
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// Yasuhide Sawada & Satoshi Tanaka
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#ifndef WIN32
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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#include <stdio.h> // sscanf
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#include <stdlib.h> // getenv
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#include "G4VSceneHandler.hh"
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#include "G4VRML1.hh"
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#include "G4VRML1SceneHandler.hh"
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#include "G4VRML1Viewer.hh"
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#include "G4FRClient.hh"
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G4VRML1::G4VRML1() :
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G4VGraphicsSystem("VRML1", "VRML1", G4VGraphicsSystem::threeD)
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{
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// port number
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fPort = FR_VRML_DEFAULT_PORT;
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char *pport = std::getenv(FR_VRML_PORT_ENV);
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if (pport) {
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sscanf(pport, "%d", &fPort);
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}
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// host name
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fHostName = "localhost" ; // G4String::operator = ( const char* cs )
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char *phostname = std::getenv(FR_VRML_HOST_NAME_ENV);
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if (phostname) {
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fHostName = phostname;
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}
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}
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G4VRML1::~G4VRML1()
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{
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}
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G4VSceneHandler* G4VRML1::CreateSceneHandler(const G4String& name)
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{
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G4VSceneHandler *p = NULL;
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p = new G4VRML1SceneHandler(*this, name);
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return p;
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}
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G4VViewer* G4VRML1::CreateViewer(G4VSceneHandler& scene, const G4String& name)
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{
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G4VViewer* pView = NULL;
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G4VRML1SceneHandler* pScene = (G4VRML1SceneHandler*)&scene;
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pView = new G4VRML1Viewer(*pScene, name);
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return pView;
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}
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#endif
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#endif
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