91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
// John Allison 6th October 2020
|
|
|
|
#if defined (G4VIS_BUILD_TOOLSSG_DRIVER) || defined (G4VIS_USE_TOOLSSG)
|
|
|
|
#ifndef G4TOOLSSGSCENEHANDLER_HH
|
|
#define G4TOOLSSGSCENEHANDLER_HH
|
|
|
|
#include "G4VSceneHandler.hh"
|
|
|
|
#include <vector>
|
|
|
|
namespace tools {namespace sg {class separator;}}
|
|
class G4ToolsSGNode;
|
|
|
|
class G4ToolsSGSceneHandler: public G4VSceneHandler {
|
|
typedef G4VSceneHandler parent;
|
|
public:
|
|
G4ToolsSGSceneHandler(G4VGraphicsSystem& system,const G4String& name);
|
|
virtual ~G4ToolsSGSceneHandler();
|
|
protected:
|
|
//G4ToolsSGSceneHandler(const G4ToolsSGSceneHandler& a_from):parent(a_from){}
|
|
G4ToolsSGSceneHandler& operator=(const G4ToolsSGSceneHandler&){return *this;}
|
|
public:
|
|
|
|
void PreAddSolid(const G4Transform3D& objectTransformation,
|
|
const G4VisAttributes&);
|
|
void PostAddSolid();
|
|
|
|
void BeginPrimitives2D(const G4Transform3D& objectTransformation);
|
|
void EndPrimitives2D();
|
|
|
|
void BeginPrimitives(const G4Transform3D& objectTransformation);
|
|
void EndPrimitives();
|
|
|
|
virtual void AddPrimitive(const G4Polyline&);
|
|
virtual void AddPrimitive(const G4Scale&);
|
|
virtual void AddPrimitive(const G4Text&);
|
|
virtual void AddPrimitive(const G4Circle&);
|
|
virtual void AddPrimitive(const G4Square&);
|
|
virtual void AddPrimitive(const G4Polymarker&);
|
|
virtual void AddPrimitive(const G4Polyhedron&);
|
|
|
|
void ClearStore ();
|
|
void ClearTransientStore ();
|
|
|
|
public:
|
|
tools::sg::separator* ToolsSGScene() {return fpToolsSGScene;}
|
|
protected:
|
|
|
|
void EstablishBaseNodes();
|
|
|
|
tools::sg::separator* GetOrCreateNode(); // For next solid or primitive
|
|
|
|
static G4int fSceneIdCount; // Counter for Qt3D scene handlers.
|
|
|
|
tools::sg::separator* fpToolsSGScene;
|
|
tools::sg::separator* fpTransientObjects;
|
|
tools::sg::separator* fpPersistentObjects;
|
|
std::vector<G4ToolsSGNode*> fpPhysicalVolumeObjects; // Multiple worlds
|
|
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif
|