// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // John Allison 6th October 2020 #if defined (G4VIS_BUILD_TOOLSSG_DRIVER) || defined (G4VIS_USE_TOOLSSG) #ifndef G4TOOLSSGSCENEHANDLER_HH #define G4TOOLSSGSCENEHANDLER_HH #include "G4VSceneHandler.hh" #include namespace tools {namespace sg {class separator;}} class G4ToolsSGNode; class G4ToolsSGSceneHandler: public G4VSceneHandler { typedef G4VSceneHandler parent; public: G4ToolsSGSceneHandler(G4VGraphicsSystem& system,const G4String& name); virtual ~G4ToolsSGSceneHandler(); protected: //G4ToolsSGSceneHandler(const G4ToolsSGSceneHandler& a_from):parent(a_from){} G4ToolsSGSceneHandler& operator=(const G4ToolsSGSceneHandler&){return *this;} public: void PreAddSolid(const G4Transform3D& objectTransformation, const G4VisAttributes&); void PostAddSolid(); void BeginPrimitives2D(const G4Transform3D& objectTransformation); void EndPrimitives2D(); void BeginPrimitives(const G4Transform3D& objectTransformation); void EndPrimitives(); virtual void AddPrimitive(const G4Polyline&); virtual void AddPrimitive(const G4Scale&); virtual void AddPrimitive(const G4Text&); virtual void AddPrimitive(const G4Circle&); virtual void AddPrimitive(const G4Square&); virtual void AddPrimitive(const G4Polymarker&); virtual void AddPrimitive(const G4Polyhedron&); void ClearStore (); void ClearTransientStore (); public: tools::sg::separator* ToolsSGScene() {return fpToolsSGScene;} protected: void EstablishBaseNodes(); tools::sg::separator* GetOrCreateNode(); // For next solid or primitive static G4int fSceneIdCount; // Counter for Qt3D scene handlers. tools::sg::separator* fpToolsSGScene; tools::sg::separator* fpTransientObjects; tools::sg::separator* fpPersistentObjects; std::vector fpPhysicalVolumeObjects; // Multiple worlds }; #endif #endif