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geant4/examples/advanced/ChargeExchangeMC/src/CexmcPrimaryGeneratorAction.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
/*
* =============================================================================
*
* Filename: CexmcPrimaryGeneratorAction.cc
*
* Description: primary particle position, direction, energy etc.
*
* Version: 1.0
* Created: 11.10.2009 14:43:03
* Revision: none
* Compiler: gcc
*
* Author: Alexey Radkov (),
* Company: PNPI
*
* =============================================================================
*/
#include <G4Event.hh>
#include <G4ParticleTable.hh>
#include <globals.hh>
#include <Randomize.hh>
#include "CexmcPrimaryGeneratorAction.hh"
#include "CexmcPrimaryGeneratorActionMessenger.hh"
#include "CexmcParticleGun.hh"
#include "CexmcCommon.hh"
CexmcPrimaryGeneratorAction::CexmcPrimaryGeneratorAction(
CexmcPhysicsManager * physicsManager ) :
particleGun( NULL ), fwhmPosX( 0 ), fwhmPosY( 0 ), fwhmDirX( 0 ),
fwhmDirY( 0 ), messenger( NULL )
{
particleGun = new CexmcParticleGun( physicsManager );
messenger = new CexmcPrimaryGeneratorActionMessenger( this );
}
CexmcPrimaryGeneratorAction::~CexmcPrimaryGeneratorAction()
{
delete particleGun;
delete messenger;
}
void CexmcPrimaryGeneratorAction::GeneratePrimaries( G4Event * event )
{
particleGun->PrepareForNewEvent();
const G4ThreeVector & origPos( particleGun->GetOrigPosition() );
const G4ThreeVector & origDir( particleGun->GetOrigDirection() );
G4double origMomentumAmp( particleGun->GetOrigMomentumAmp() );
G4double randPosX( G4RandGauss::shoot( origPos.x(),
fwhmPosX * CexmcFwhmToStddev ) );
G4double randPosY( G4RandGauss::shoot( origPos.y(),
fwhmPosY * CexmcFwhmToStddev ) );
G4ThreeVector newPos( randPosX, randPosY, origPos.z() );
G4double randAngleX( G4RandGauss::shoot( origDir.x(),
fwhmDirX * CexmcFwhmToStddev ) );
G4double randAngleY( G4RandGauss::shoot( origDir.y(),
fwhmDirY * CexmcFwhmToStddev ) );
G4ThreeVector newAngle( randAngleX, randAngleY, origDir.z() );
G4double newMomentumAmp( G4RandGauss::shoot( origMomentumAmp,
fwhmMomentumAmp * origMomentumAmp *
CexmcFwhmToStddev ) );
particleGun->SetParticlePosition( newPos );
particleGun->SetParticleMomentumDirection( newAngle );
particleGun->SetParticleMomentum( newMomentumAmp );
particleGun->GeneratePrimaryVertex( event );
}
CexmcParticleGun * CexmcPrimaryGeneratorAction::GetParticleGun( void )
{
return particleGun;
}