// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /* * ============================================================================= * * Filename: CexmcPrimaryGeneratorAction.cc * * Description: primary particle position, direction, energy etc. * * Version: 1.0 * Created: 11.10.2009 14:43:03 * Revision: none * Compiler: gcc * * Author: Alexey Radkov (), * Company: PNPI * * ============================================================================= */ #include #include #include #include #include "CexmcPrimaryGeneratorAction.hh" #include "CexmcPrimaryGeneratorActionMessenger.hh" #include "CexmcParticleGun.hh" #include "CexmcCommon.hh" CexmcPrimaryGeneratorAction::CexmcPrimaryGeneratorAction( CexmcPhysicsManager * physicsManager ) : particleGun( NULL ), fwhmPosX( 0 ), fwhmPosY( 0 ), fwhmDirX( 0 ), fwhmDirY( 0 ), messenger( NULL ) { particleGun = new CexmcParticleGun( physicsManager ); messenger = new CexmcPrimaryGeneratorActionMessenger( this ); } CexmcPrimaryGeneratorAction::~CexmcPrimaryGeneratorAction() { delete particleGun; delete messenger; } void CexmcPrimaryGeneratorAction::GeneratePrimaries( G4Event * event ) { particleGun->PrepareForNewEvent(); const G4ThreeVector & origPos( particleGun->GetOrigPosition() ); const G4ThreeVector & origDir( particleGun->GetOrigDirection() ); G4double origMomentumAmp( particleGun->GetOrigMomentumAmp() ); G4double randPosX( G4RandGauss::shoot( origPos.x(), fwhmPosX * CexmcFwhmToStddev ) ); G4double randPosY( G4RandGauss::shoot( origPos.y(), fwhmPosY * CexmcFwhmToStddev ) ); G4ThreeVector newPos( randPosX, randPosY, origPos.z() ); G4double randAngleX( G4RandGauss::shoot( origDir.x(), fwhmDirX * CexmcFwhmToStddev ) ); G4double randAngleY( G4RandGauss::shoot( origDir.y(), fwhmDirY * CexmcFwhmToStddev ) ); G4ThreeVector newAngle( randAngleX, randAngleY, origDir.z() ); G4double newMomentumAmp( G4RandGauss::shoot( origMomentumAmp, fwhmMomentumAmp * origMomentumAmp * CexmcFwhmToStddev ) ); particleGun->SetParticlePosition( newPos ); particleGun->SetParticleMomentumDirection( newAngle ); particleGun->SetParticleMomentum( newMomentumAmp ); particleGun->GeneratePrimaryVertex( event ); } CexmcParticleGun * CexmcPrimaryGeneratorAction::GetParticleGun( void ) { return particleGun; }