89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// Abstract interface for GEANT4 Global Fast Simulation Manager.
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// P. Mora de Freitas & M. Verderi 14/April/1999.
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//
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// Class description:
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//
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// G4GlobalFastSimulationManager is a "Singleton", i.e., only one instance
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// of it may exist. This is ensured by making the constructor private.
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//
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// G4VGlobalFastSimulationManager is an abstract interface for the
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// G4GlobalFastSimulationManager one. It has the public access function
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// GetConcreteInstance(), which is used to obtain a pointer to the concrete
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// G4GlobalFastSimulationManager, should it exist. After
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//
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// G4VGlobalFastSimulationManager* pVFSMan =
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// G4VGlobalFastSimulationManager::GetConcreteInstance ();
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//
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// pVFSMan points to the real (concrete) G4GlobalFastSimulationManager if
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// at least a parameterisation envelope exists, otherwise is zero.
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//
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// Thus all code must be protected, for example by:
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// if (pVFSMan)
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// G4FlavoredParallelWorld* =
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// pVFSMan -> GetFlavoredWorldForThis(p);
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//
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#ifndef G4VGLOBALFASTSIMULATIONMANAGER_HH
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#define G4VGLOBALFASTSIMULATIONMANAGER_HH
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#include "G4Types.hh"
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#include "icomsdefs.hh"
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class G4VFlavoredParallelWorld;
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class G4ParticleDefinition;
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class G4VGlobalFastSimulationManager
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{
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public: // with description
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static G4VGlobalFastSimulationManager* GetConcreteInstance ();
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// Returns pointer to actual Global Fast Simulation manager if
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// at least a parameterisation envelope exists. Always check value.
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virtual ~G4VGlobalFastSimulationManager () {}
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virtual
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G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition*)=0;
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// VGlobalFastSimulationManager interface for visualisation.
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protected:
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static void SetConcreteInstance (G4VGlobalFastSimulationManager*);
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// Sets the pointer to actual Global Fast Simulation manager.
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G4ICOMS_DLL static G4ThreadLocal G4VGlobalFastSimulationManager* fpConcreteInstance;
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// Pointer to real G4GlobalFastSimulationManager.
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};
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#endif
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