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geant4/source/intercoms/include/G4VGlobalFastSimulationManager.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
//
//
// Abstract interface for GEANT4 Global Fast Simulation Manager.
// P. Mora de Freitas & M. Verderi 14/April/1999.
//
// Class description:
//
// G4GlobalFastSimulationManager is a "Singleton", i.e., only one instance
// of it may exist. This is ensured by making the constructor private.
//
// G4VGlobalFastSimulationManager is an abstract interface for the
// G4GlobalFastSimulationManager one. It has the public access function
// GetConcreteInstance(), which is used to obtain a pointer to the concrete
// G4GlobalFastSimulationManager, should it exist. After
//
// G4VGlobalFastSimulationManager* pVFSMan =
// G4VGlobalFastSimulationManager::GetConcreteInstance ();
//
// pVFSMan points to the real (concrete) G4GlobalFastSimulationManager if
// at least a parameterisation envelope exists, otherwise is zero.
//
// Thus all code must be protected, for example by:
// if (pVFSMan)
// G4FlavoredParallelWorld* =
// pVFSMan -> GetFlavoredWorldForThis(p);
//
#ifndef G4VGLOBALFASTSIMULATIONMANAGER_HH
#define G4VGLOBALFASTSIMULATIONMANAGER_HH
#include "G4Types.hh"
#include "icomsdefs.hh"
class G4VFlavoredParallelWorld;
class G4ParticleDefinition;
class G4VGlobalFastSimulationManager
{
public: // with description
static G4VGlobalFastSimulationManager* GetConcreteInstance ();
// Returns pointer to actual Global Fast Simulation manager if
// at least a parameterisation envelope exists. Always check value.
virtual ~G4VGlobalFastSimulationManager () {}
virtual
G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition*)=0;
// VGlobalFastSimulationManager interface for visualisation.
protected:
static void SetConcreteInstance (G4VGlobalFastSimulationManager*);
// Sets the pointer to actual Global Fast Simulation manager.
G4ICOMS_DLL static G4ThreadLocal G4VGlobalFastSimulationManager* fpConcreteInstance;
// Pointer to real G4GlobalFastSimulationManager.
};
#endif