274 lines
11 KiB
C++
274 lines
11 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file B3DetectorConstruction.cc
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/// \brief Implementation of the B3DetectorConstruction class
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#include "B3DetectorConstruction.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4Tubs.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4RotationMatrix.hh"
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#include "G4Transform3D.hh"
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#include "G4SDManager.hh"
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#include "G4MultiFunctionalDetector.hh"
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#include "G4VPrimitiveScorer.hh"
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#include "G4PSEnergyDeposit.hh"
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#include "G4PSDoseDeposit.hh"
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#include "G4VisAttributes.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B3DetectorConstruction::B3DetectorConstruction()
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: G4VUserDetectorConstruction(),
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fCheckOverlaps(true)
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{
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DefineMaterials();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B3DetectorConstruction::~B3DetectorConstruction()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B3DetectorConstruction::DefineMaterials()
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{
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G4NistManager* man = G4NistManager::Instance();
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G4bool isotopes = false;
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G4Element* O = man->FindOrBuildElement("O" , isotopes);
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G4Element* Si = man->FindOrBuildElement("Si", isotopes);
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G4Element* Lu = man->FindOrBuildElement("Lu", isotopes);
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G4Material* LSO = new G4Material("Lu2SiO5", 7.4*g/cm3, 3);
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LSO->AddElement(Lu, 2);
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LSO->AddElement(Si, 1);
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LSO->AddElement(O , 5);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* B3DetectorConstruction::Construct()
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{
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// Gamma detector Parameters
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//
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G4double cryst_dX = 6*cm, cryst_dY = 6*cm, cryst_dZ = 3*cm;
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G4int nb_cryst = 32;
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G4int nb_rings = 9;
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//
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G4double dPhi = twopi/nb_cryst, half_dPhi = 0.5*dPhi;
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G4double cosdPhi = std::cos(half_dPhi);
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G4double tandPhi = std::tan(half_dPhi);
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//
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G4double ring_R1 = 0.5*cryst_dY/tandPhi;
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G4double ring_R2 = (ring_R1+cryst_dZ)/cosdPhi;
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//
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G4double detector_dZ = nb_rings*cryst_dX;
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//
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G4NistManager* nist = G4NistManager::Instance();
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G4Material* default_mat = nist->FindOrBuildMaterial("G4_AIR");
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G4Material* cryst_mat = nist->FindOrBuildMaterial("Lu2SiO5");
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//
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// World
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//
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G4double world_sizeXY = 2.4*ring_R2;
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G4double world_sizeZ = 1.2*detector_dZ;
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G4Box* solidWorld =
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new G4Box("World", //its name
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0.5*world_sizeXY, 0.5*world_sizeXY, 0.5*world_sizeZ); //its size
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G4LogicalVolume* logicWorld =
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new G4LogicalVolume(solidWorld, //its solid
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default_mat, //its material
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"World"); //its name
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G4VPhysicalVolume* physWorld =
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicWorld, //its logical volume
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"World", //its name
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0, //its mother volume
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false, //no boolean operation
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0, //copy number
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fCheckOverlaps); // checking overlaps
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//
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// ring
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//
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G4Tubs* solidRing =
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new G4Tubs("Ring", ring_R1, ring_R2, 0.5*cryst_dX, 0., twopi);
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G4LogicalVolume* logicRing =
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new G4LogicalVolume(solidRing, //its solid
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default_mat, //its material
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"Ring"); //its name
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//
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// define crystal
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//
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G4double gap = 0.5*mm; //a gap for wrapping
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G4double dX = cryst_dX - gap, dY = cryst_dY - gap;
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G4Box* solidCryst = new G4Box("crystal", dX/2, dY/2, cryst_dZ/2);
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G4LogicalVolume* logicCryst =
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new G4LogicalVolume(solidCryst, //its solid
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cryst_mat, //its material
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"CrystalLV"); //its name
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// place crystals within a ring
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//
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for (G4int icrys = 0; icrys < nb_cryst ; icrys++) {
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G4double phi = icrys*dPhi;
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G4RotationMatrix rotm = G4RotationMatrix();
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rotm.rotateY(90*deg);
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rotm.rotateZ(phi);
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G4ThreeVector uz = G4ThreeVector(std::cos(phi), std::sin(phi),0.);
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G4ThreeVector position = (ring_R1+0.5*cryst_dZ)*uz;
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G4Transform3D transform = G4Transform3D(rotm,position);
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new G4PVPlacement(transform, //rotation,position
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logicCryst, //its logical volume
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"crystal", //its name
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logicRing, //its mother volume
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false, //no boolean operation
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icrys, //copy number
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fCheckOverlaps); // checking overlaps
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}
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//
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// full detector
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//
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G4Tubs* solidDetector =
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new G4Tubs("Detector", ring_R1, ring_R2, 0.5*detector_dZ, 0., twopi);
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G4LogicalVolume* logicDetector =
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new G4LogicalVolume(solidDetector, //its solid
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default_mat, //its material
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"Detector"); //its name
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//
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// place rings within detector
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//
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G4double OG = -0.5*(detector_dZ + cryst_dX);
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for (G4int iring = 0; iring < nb_rings ; iring++) {
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OG += cryst_dX;
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(0,0,OG), //position
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logicRing, //its logical volume
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"ring", //its name
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logicDetector, //its mother volume
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false, //no boolean operation
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iring, //copy number
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fCheckOverlaps); // checking overlaps
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}
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//
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// place detector in world
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//
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicDetector, //its logical volume
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"Detector", //its name
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logicWorld, //its mother volume
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false, //no boolean operation
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0, //copy number
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fCheckOverlaps); // checking overlaps
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//
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// patient
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//
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G4double patient_radius = 8*cm;
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G4double patient_dZ = 10*cm;
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G4Material* patient_mat = nist->FindOrBuildMaterial("G4_BRAIN_ICRP");
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G4Tubs* solidPatient =
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new G4Tubs("Patient", 0., patient_radius, 0.5*patient_dZ, 0., twopi);
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G4LogicalVolume* logicPatient =
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new G4LogicalVolume(solidPatient, //its solid
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patient_mat, //its material
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"PatientLV"); //its name
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//
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// place patient in world
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//
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicPatient, //its logical volume
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"Patient", //its name
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logicWorld, //its mother volume
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false, //no boolean operation
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0, //copy number
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fCheckOverlaps); // checking overlaps
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// Visualization attributes
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//
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logicRing->SetVisAttributes (G4VisAttributes::GetInvisible());
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logicDetector->SetVisAttributes (G4VisAttributes::GetInvisible());
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// Print materials
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G4cout << *(G4Material::GetMaterialTable()) << G4endl;
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//always return the physical World
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//
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return physWorld;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B3DetectorConstruction::ConstructSDandField()
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{
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G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
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// declare crystal as a MultiFunctionalDetector scorer
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//
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G4MultiFunctionalDetector* cryst = new G4MultiFunctionalDetector("crystal");
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G4SDManager::GetSDMpointer()->AddNewDetector(cryst);
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G4VPrimitiveScorer* primitiv1 = new G4PSEnergyDeposit("edep");
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cryst->RegisterPrimitive(primitiv1);
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SetSensitiveDetector("CrystalLV",cryst);
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// declare patient as a MultiFunctionalDetector scorer
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//
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G4MultiFunctionalDetector* patient = new G4MultiFunctionalDetector("patient");
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G4SDManager::GetSDMpointer()->AddNewDetector(patient);
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G4VPrimitiveScorer* primitiv2 = new G4PSDoseDeposit("dose");
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patient->RegisterPrimitive(primitiv2);
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SetSensitiveDetector("PatientLV",patient);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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