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geant4/source/geometry/solids/specific/include/G4TriangularFacet.hh
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2016-06-30 14:12:05 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
// * subject to DEFCON 705 IPR conditions. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// $Id: G4TriangularFacet.hh 95801 2016-02-25 10:59:41Z gcosmo $
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// Class G4TriangularFacet
//
// Class description:
//
// The G4TriangularFacet class is used for the contruction of
// G4TessellatedSolid.
// It is defined by three fVertices, which shall be supplied in anti-clockwise
// order looking from the outsider of the solid where it belongs.
// Its constructor:
//
// G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
// const G4ThreeVector vt2, G4FacetVertexType);
//
// takes 4 parameters to define the three fVertices:
// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1 and vt2 are
// the 3 fVertices in anti-clockwise order looking from the outsider.
// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
// the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all
// in anti-clockwise order when looking from the outsider.
// CHANGE HISTORY
// --------------
//
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef G4TriangularFacet_hh
#define G4TriangularFacet_hh 1
#include "G4VFacet.hh"
#include "G4Types.hh"
#include "G4ThreeVector.hh"
class G4TriangularFacet : public G4VFacet
{
public: // with desctiption
G4TriangularFacet ();
~G4TriangularFacet ();
G4TriangularFacet (const G4ThreeVector &vt0, const G4ThreeVector &vt1,
const G4ThreeVector &vt2, G4FacetVertexType);
G4TriangularFacet (const G4TriangularFacet &right);
G4TriangularFacet &operator=(const G4TriangularFacet &right);
G4VFacet *GetClone ();
G4TriangularFacet *GetFlippedFacet ();
G4ThreeVector Distance (const G4ThreeVector &p);
G4double Distance (const G4ThreeVector &p, G4double minDist);
G4double Distance (const G4ThreeVector &p, G4double minDist,
const G4bool outgoing);
G4double Extent (const G4ThreeVector axis);
G4bool Intersect (const G4ThreeVector &p, const G4ThreeVector &v,
const G4bool outgoing, G4double &distance,
G4double &distFromSurface, G4ThreeVector &normal);
G4double GetArea () const;
G4ThreeVector GetPointOnFace () const;
G4ThreeVector GetSurfaceNormal () const;
void SetSurfaceNormal (G4ThreeVector normal);
G4GeometryType GetEntityType () const;
inline G4bool IsDefined () const;
inline G4int GetNumberOfVertices () const;
inline G4ThreeVector GetVertex (G4int i) const;
inline void SetVertex (G4int i, const G4ThreeVector &val);
inline G4ThreeVector GetCircumcentre () const;
inline G4double GetRadius () const;
inline G4int AllocatedMemory();
inline G4int GetVertexIndex (G4int i) const;
inline void SetVertexIndex (G4int i, G4int j);
inline void SetVertices(std::vector<G4ThreeVector> *v);
private:
void CopyFrom(const G4TriangularFacet &rhs);
G4ThreeVector fSurfaceNormal;
G4double fArea;
G4ThreeVector fCircumcentre;
G4double fRadius;
G4int fIndices[3];
std::vector<G4ThreeVector> *fVertices;
G4double fA, fB, fC;
G4double fDet;
G4double fSqrDist;
G4ThreeVector fE1, fE2;
G4bool fIsDefined;
};
///////////////////////////////////////////////////////////////////////////////
// Inlined Methods
///////////////////////////////////////////////////////////////////////////////
inline G4bool G4TriangularFacet::IsDefined () const
{
return fIsDefined;
}
inline G4int G4TriangularFacet::GetNumberOfVertices () const
{
return 3;
}
inline G4ThreeVector G4TriangularFacet::GetVertex (G4int i) const
{
G4int indice = fIndices[i];
return indice < 0 ? (*fVertices)[i] : (*fVertices)[indice];
}
inline void G4TriangularFacet::SetVertex (G4int i, const G4ThreeVector &val)
{
(*fVertices)[i] = val;
}
inline G4ThreeVector G4TriangularFacet::GetCircumcentre () const
{
return fCircumcentre;
}
inline G4double G4TriangularFacet::GetRadius () const
{
return fRadius;
}
inline G4int G4TriangularFacet::AllocatedMemory()
{
G4int size = sizeof(*this);
size += GetNumberOfVertices() * sizeof(G4ThreeVector);
return size;
}
inline G4int G4TriangularFacet::GetVertexIndex (G4int i) const
{
if (i < 3) return fIndices[i];
else return 999999999;
}
inline void G4TriangularFacet::SetVertexIndex (G4int i, G4int j)
{
fIndices[i] = j;
}
inline void G4TriangularFacet::SetVertices(std::vector<G4ThreeVector> *v)
{
if (fIndices[0] < 0 && fVertices)
{
delete fVertices;
fVertices = 0;
}
fVertices = v;
}
#endif