70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VRML1.hh 66373 2012-12-18 09:41:34Z gcosmo $
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//
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// G4VRML1.hh
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// Yasuhide Sawada and Satoshi Tanaka
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#ifndef WIN32
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#if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)
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#ifndef G4VRML1_HH
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#define G4VRML1_HH
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#include "G4VGraphicsSystem.hh"
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#include "FRClient.h"
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class G4VSceneHandler;
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//#define FR_VRML_DEFAULT_PORT 40801
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//#define FR_VRML_PORT_ENV "FR_VRML_PORT"
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//#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
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#include "G4VRMLNetConfig.hh"
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class G4VRML1: public G4VGraphicsSystem {
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public:
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G4VRML1();
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virtual ~G4VRML1();
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G4VSceneHandler* CreateSceneHandler(const G4String& name = "");
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G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = "");
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public:
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const G4String& getHostName() { return fHostName; }
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G4int getPort() { return fPort; }
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private:
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G4String fHostName;
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G4int fPort;
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};
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#endif //G4VRML1_HH
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#endif //G4VIS_BUILD_VRML_DRIVER
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#endif //WIN32
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