163 lines
6.3 KiB
C++
163 lines
6.3 KiB
C++
//
|
|
// ********************************************************************
|
|
// * DISCLAIMER *
|
|
// * *
|
|
// * The following disclaimer summarizes all the specific disclaimers *
|
|
// * of contributors to this software. The specific disclaimers,which *
|
|
// * govern, are listed with their locations in: *
|
|
// * http://cern.ch/geant4/license *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. *
|
|
// * *
|
|
// * This code implementation is the intellectual property of the *
|
|
// * GEANT4 collaboration. *
|
|
// * By copying, distributing or modifying the Program (or any work *
|
|
// * based on the Program) you indicate your acceptance of this *
|
|
// * statement, and all its terms. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4VViewer.hh,v 1.12 2001/08/14 18:35:19 johna Exp $
|
|
// GEANT4 tag $Name: geant4-05-00 $
|
|
//
|
|
//
|
|
// John Allison 27th March 1996
|
|
//
|
|
// Class description
|
|
//
|
|
// Abstract interface class for graphics viewers.
|
|
|
|
#ifndef G4VVIEWER_HH
|
|
#define G4VVIEWER_HH
|
|
|
|
#include "globals.hh"
|
|
|
|
#include "G4ViewParameters.hh"
|
|
|
|
class G4VSceneHandler;
|
|
|
|
class G4VViewer {
|
|
|
|
public: // With description
|
|
|
|
friend G4std::ostream& operator << (G4std::ostream& os, const G4VViewer& v);
|
|
|
|
G4VViewer (G4VSceneHandler& scene, G4int id, const G4String& name = "");
|
|
virtual ~G4VViewer ();
|
|
|
|
virtual void Initialise ();
|
|
// Called immediately after construction for those operations that
|
|
// must await complete contruction of viewer and all its bases. For
|
|
// example, if this class (G4VViewer) is inherited virtually, as in
|
|
// the OpenGL sub-category, it will not be fully constructed until
|
|
// *after* the the derived viewer (this is the rule about order of
|
|
// construction for virtual inheritance), so the derived viewer may
|
|
// not use information in G4VViewer in its contructor. Hence such
|
|
// code must be in Initialise().
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// View manipulation functions.
|
|
|
|
virtual void SetView () = 0;
|
|
// Take view parameters and work out model/view transformation,
|
|
// projection transformation, lighting, etc.
|
|
|
|
virtual void ClearView () = 0;
|
|
// Clear screen/viewing buffers.
|
|
|
|
virtual void DrawView () = 0;
|
|
// Draw view of the scene currently attached to the scene handler -
|
|
// see example of a minimal function at end of this file.
|
|
|
|
virtual void ShowView ();
|
|
// Show view (for graphics systems which require to process
|
|
// all drawn objects before finalising the view).
|
|
|
|
virtual void FinishView ();
|
|
// Called at the end of drawing scene. Used to flush streams, or
|
|
// swap buffers. (Perhaps it is inappropriately named, perhaps its
|
|
// function could be incorporated into EndModeling (). It marks the
|
|
// end of scene drawing; be aware hits and digi drawing may Follow.
|
|
// It is not yet the end of all drawing; that is signalled by
|
|
// ShowView ().)
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Access functions.
|
|
const G4String& GetName () const;
|
|
const G4String& GetShortName () const;
|
|
void SetName (const G4String&);
|
|
G4int GetViewId () const;
|
|
G4VSceneHandler* GetSceneHandler () const;
|
|
const G4ViewParameters& GetViewParameters () const;
|
|
const G4ViewParameters& GetDefaultViewParameters () const;
|
|
void SetViewParameters (const G4ViewParameters& vp);
|
|
void SetDefaultViewParameters (const G4ViewParameters& vp);
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Public utility functions.
|
|
|
|
const G4VisAttributes* GetApplicableVisAttributes
|
|
(const G4VisAttributes*) const;
|
|
|
|
void SetNeedKernelVisit ();
|
|
// Sets individual need-visit flags.
|
|
|
|
void NeedKernelVisit ();
|
|
// Flags all views the need to re-visit the GEANT4 kernel to refresh
|
|
// the scene.
|
|
|
|
protected:
|
|
|
|
void ProcessView ();
|
|
// Used by DrawView (). Invokes SetView (). The basic logic is here.
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Data members
|
|
G4VSceneHandler& fSceneHandler; // Abstract scene for this view.
|
|
G4int fViewId; // Id of this instance.
|
|
G4String fName;
|
|
G4String fShortName; // Up to first ' ' character, if any.
|
|
G4ViewParameters fVP; // View parameters.
|
|
G4ViewParameters fDefaultVP; // Default view parameters.
|
|
|
|
//////////////////////////////////////////////////////////////
|
|
// Other parameters.
|
|
G4bool fModified; // If View Parameters have been modified.
|
|
G4bool fNeedKernelVisit; // See DrawView() for comments.
|
|
};
|
|
|
|
#include "G4VViewer.icc"
|
|
|
|
/*********************************************
|
|
|
|
Here is a minimal DrawView () as it might be implemented in the
|
|
concrete view.
|
|
|
|
void G4VViewer::DrawView () { // Default - concrete view usually overrides.
|
|
|
|
// First, a view should decide when to re-visit the G4 kernel.
|
|
// Sometimes it might not be necessary, e.g., if the scene is stored
|
|
// in a graphical database (e.g., OpenGL's display lists) and only
|
|
// the viewing angle has changed. But graphics systems without a
|
|
// graphical database will always need to visit the G4 kernel.
|
|
|
|
NeedKernelVisit (); // Default is - always visit G4 kernel.
|
|
// Note: this routine sets the fNeedKernelVisit flag of *all* the views of
|
|
// the scene.
|
|
|
|
ProcessView (); // The basic logic is here.
|
|
|
|
// Then a view may have more to do, e.g., display the graphical
|
|
// database. That code should come here before finally...
|
|
|
|
FinishView (); // Flush streams and/or swap buffers.
|
|
}
|
|
|
|
*********************************************/
|
|
|
|
#endif
|