92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4ParticleGunMessenger.hh,v 1.7 2002/02/26 16:34:04 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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#ifndef G4ParticleGunMessenger_h
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#define G4ParticleGunMessenger_h 1
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class G4ParticleGun;
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class G4ParticleTable;
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class G4UIcommand;
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class G4UIdirectory;
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class G4UIcmdWithoutParameter;
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class G4UIcmdWithAString;
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class G4UIcmdWithADoubleAndUnit;
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class G4UIcmdWith3Vector;
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class G4UIcmdWith3VectorAndUnit;
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class G4UIcmdWithAnInteger;
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#include "G4UImessenger.hh"
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#include "globals.hh"
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// class description:
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//
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// This is a concrete class of G4UImessenger which handles commands for
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// G4ParticleGun.
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//
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class G4ParticleGunMessenger: public G4UImessenger
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{
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public:
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G4ParticleGunMessenger(G4ParticleGun * fPtclGun);
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~G4ParticleGunMessenger();
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public:
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void SetNewValue(G4UIcommand * command,G4String newValues);
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G4String GetCurrentValue(G4UIcommand * command);
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private:
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void IonCommand(G4String newValues);
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private:
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G4ParticleGun * fParticleGun;
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G4ParticleTable * particleTable;
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private: //commands
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G4UIdirectory * gunDirectory;
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G4UIcmdWithoutParameter * listCmd;
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G4UIcmdWithAString * particleCmd;
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G4UIcmdWith3Vector * directionCmd;
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G4UIcmdWithADoubleAndUnit * energyCmd;
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G4UIcmdWith3VectorAndUnit * positionCmd;
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G4UIcmdWithADoubleAndUnit * timeCmd;
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G4UIcmdWith3Vector * polCmd;
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G4UIcmdWithAnInteger * numberCmd;
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G4UIcommand * ionCmd;
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private: // for ion shooting
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G4bool fShootIon;
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G4int fAtomicNumber;
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G4int fAtomicMass;
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G4int fIonCharge;
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G4double fIonExciteEnergy;
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};
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#endif
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