77 lines
2.8 KiB
C++
77 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: StateStack.hh,v 1.2 2002/06/03 12:09:33 radoone Exp $
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// GEANT4 tag $Name: geant4-05-00 $
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//
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//
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// --------------------------------------------------------------
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// Comments
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//
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// --------------------------------------------------------------
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//
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#ifndef STATE_STACK_H
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#define STATE_STACK_H 1
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//#include "RCObjectHandle.hh"
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#include "ProcessingState.hh"
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#include <stack>
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class StateStack
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{
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public:
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//typedef RCObjectHandle<ProcessingState> State;
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//typedef std::stack<State> Stack;
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typedef ProcessingState* State;
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typedef std::stack<State> Stack;
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public:
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bool Empty() const;
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unsigned int Size() const;
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StateStack::State& Top();
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const StateStack::State& Top() const;
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void Push( const StateStack::State& s );
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//void Push( ProcessingState* s );
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void Pop();
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private:
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Stack fStack;
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};
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inline bool StateStack::Empty() const { return fStack.empty(); }
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inline unsigned int StateStack::Size() const { return fStack.size(); }
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inline StateStack::State& StateStack::Top() { return fStack.top(); }
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inline const StateStack::State& StateStack::Top() const { return fStack.top(); }
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inline void StateStack::Push( const StateStack::State& s ) { fStack.push( s ); }
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//inline void StateStack::Push( ProcessingState* s )
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//{
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// State st = s;
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// fStack.push( st );
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//}
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inline void StateStack::Pop() { fStack.pop(); }
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#endif // STATE_STACK_H
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