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geant4/examples/advanced/underground_physics/src/DMXVisManager.cc
T
2016-06-08 16:57:27 +02:00

160 lines
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// --------------------------------------------------------------
// GEANT 4 - Underground Dark Matter Detector Advanced Example
//
// For information related to this code contact: Alex Howard
// e-mail: a.s.howard@ic.ac.uk
// --------------------------------------------------------------
// Comments
//
// Underground Advanced
// by A. Howard and H. Araujo
// (27th November 2001)
//
// VisManager program
// --------------------------------------------------------------
#ifdef G4VIS_USE
#include "DMXVisManager.hh"
// Supported drivers...
// Not needing external packages or libraries...
#include "G4ASCIITree.hh"
#include "G4DAWNFILE.hh"
#include "G4GAGTree.hh"
#include "G4HepRepFile.hh"
#include "G4RayTracer.hh"
#include "G4VRML1File.hh"
#include "G4VRML2File.hh"
// Needing external packages or libraries...
#ifdef G4VIS_USE_DAWN
#include "G4FukuiRenderer.hh"
#endif
#ifdef G4VIS_USE_OPACS
#include "G4Wo.hh"
#include "G4Xo.hh"
#endif
#ifdef G4VIS_USE_OPENGLX
#include "G4OpenGLImmediateX.hh"
#include "G4OpenGLStoredX.hh"
#endif
#ifdef G4VIS_USE_OPENGLWIN32
#include "G4OpenGLImmediateWin32.hh"
#include "G4OpenGLStoredWin32.hh"
#endif
#ifdef G4VIS_USE_OPENGLXM
#include "G4OpenGLImmediateXm.hh"
#include "G4OpenGLStoredXm.hh"
#endif
#ifdef G4VIS_USE_OIX
#include "G4OpenInventorX.hh"
#endif
#ifdef G4VIS_USE_OIWIN32
#include "G4OpenInventorWin32.hh"
#endif
#ifdef G4VIS_USE_VRML
#include "G4VRML1.hh"
#include "G4VRML2.hh"
#endif
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
DMXVisManager::DMXVisManager () {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void DMXVisManager::RegisterGraphicsSystems () {
// Graphics Systems not needing external packages or libraries...
RegisterGraphicsSystem (new G4ASCIITree);
RegisterGraphicsSystem (new G4DAWNFILE);
RegisterGraphicsSystem (new G4GAGTree);
RegisterGraphicsSystem (new G4HepRepFile);
RegisterGraphicsSystem (new G4RayTracer);
RegisterGraphicsSystem (new G4VRML1File);
RegisterGraphicsSystem (new G4VRML2File);
// Graphics systems needing external packages or libraries...
#ifdef G4VIS_USE_DAWN
RegisterGraphicsSystem (new G4FukuiRenderer);
#endif
#ifdef G4VIS_USE_OPACS
RegisterGraphicsSystem (new G4Wo);
RegisterGraphicsSystem (new G4Xo);
#endif
#ifdef G4VIS_USE_OPENGLX
RegisterGraphicsSystem (new G4OpenGLImmediateX);
RegisterGraphicsSystem (new G4OpenGLStoredX);
#endif
#ifdef G4VIS_USE_OPENGLWIN32
RegisterGraphicsSystem (new G4OpenGLImmediateWin32);
RegisterGraphicsSystem (new G4OpenGLStoredWin32);
#endif
#ifdef G4VIS_USE_OPENGLXM
RegisterGraphicsSystem (new G4OpenGLImmediateXm);
RegisterGraphicsSystem (new G4OpenGLStoredXm);
#endif
#ifdef G4VIS_USE_OIX
RegisterGraphicsSystem (new G4OpenInventorX);
#endif
#ifdef G4VIS_USE_OIWIN32
RegisterGraphicsSystem (new G4OpenInventorWin32);
#endif
#ifdef G4VIS_USE_VRML
RegisterGraphicsSystem (new G4VRML1);
RegisterGraphicsSystem (new G4VRML2);
#endif
if (fVerbose > 0) {
G4cout <<
"\nYou have successfully chosen to use the following graphics systems."
<< G4endl;
PrintAvailableGraphicsSystems ();
}
}
#endif
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....