// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Underground Dark Matter Detector Advanced Example // // For information related to this code contact: Alex Howard // e-mail: a.s.howard@ic.ac.uk // -------------------------------------------------------------- // Comments // // Underground Advanced // by A. Howard and H. Araujo // (27th November 2001) // // VisManager program // -------------------------------------------------------------- #ifdef G4VIS_USE #include "DMXVisManager.hh" // Supported drivers... // Not needing external packages or libraries... #include "G4ASCIITree.hh" #include "G4DAWNFILE.hh" #include "G4GAGTree.hh" #include "G4HepRepFile.hh" #include "G4RayTracer.hh" #include "G4VRML1File.hh" #include "G4VRML2File.hh" // Needing external packages or libraries... #ifdef G4VIS_USE_DAWN #include "G4FukuiRenderer.hh" #endif #ifdef G4VIS_USE_OPACS #include "G4Wo.hh" #include "G4Xo.hh" #endif #ifdef G4VIS_USE_OPENGLX #include "G4OpenGLImmediateX.hh" #include "G4OpenGLStoredX.hh" #endif #ifdef G4VIS_USE_OPENGLWIN32 #include "G4OpenGLImmediateWin32.hh" #include "G4OpenGLStoredWin32.hh" #endif #ifdef G4VIS_USE_OPENGLXM #include "G4OpenGLImmediateXm.hh" #include "G4OpenGLStoredXm.hh" #endif #ifdef G4VIS_USE_OIX #include "G4OpenInventorX.hh" #endif #ifdef G4VIS_USE_OIWIN32 #include "G4OpenInventorWin32.hh" #endif #ifdef G4VIS_USE_VRML #include "G4VRML1.hh" #include "G4VRML2.hh" #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... DMXVisManager::DMXVisManager () {} //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void DMXVisManager::RegisterGraphicsSystems () { // Graphics Systems not needing external packages or libraries... RegisterGraphicsSystem (new G4ASCIITree); RegisterGraphicsSystem (new G4DAWNFILE); RegisterGraphicsSystem (new G4GAGTree); RegisterGraphicsSystem (new G4HepRepFile); RegisterGraphicsSystem (new G4RayTracer); RegisterGraphicsSystem (new G4VRML1File); RegisterGraphicsSystem (new G4VRML2File); // Graphics systems needing external packages or libraries... #ifdef G4VIS_USE_DAWN RegisterGraphicsSystem (new G4FukuiRenderer); #endif #ifdef G4VIS_USE_OPACS RegisterGraphicsSystem (new G4Wo); RegisterGraphicsSystem (new G4Xo); #endif #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem (new G4OpenGLImmediateX); RegisterGraphicsSystem (new G4OpenGLStoredX); #endif #ifdef G4VIS_USE_OPENGLWIN32 RegisterGraphicsSystem (new G4OpenGLImmediateWin32); RegisterGraphicsSystem (new G4OpenGLStoredWin32); #endif #ifdef G4VIS_USE_OPENGLXM RegisterGraphicsSystem (new G4OpenGLImmediateXm); RegisterGraphicsSystem (new G4OpenGLStoredXm); #endif #ifdef G4VIS_USE_OIX RegisterGraphicsSystem (new G4OpenInventorX); #endif #ifdef G4VIS_USE_OIWIN32 RegisterGraphicsSystem (new G4OpenInventorWin32); #endif #ifdef G4VIS_USE_VRML RegisterGraphicsSystem (new G4VRML1); RegisterGraphicsSystem (new G4VRML2); #endif if (fVerbose > 0) { G4cout << "\nYou have successfully chosen to use the following graphics systems." << G4endl; PrintAvailableGraphicsSystems (); } } #endif //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....