661 lines
20 KiB
C++
661 lines
20 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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////////////////////////////////////////////////////////////////////////
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// Optical Photon Boundary Process Class Implementation
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4OpBoundaryProcess.cc
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// Description: Discrete Process -- reflection/refraction at
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// optical interfaces
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// Version: 1.1
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// Created: 1997-06-18
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// Modified: 1998-05-25 - Correct parallel component of polarization
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// (thanks to: Stefano Magni + Giovanni Pieri)
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// 1998-05-28 - NULL Rindex pointer before reuse
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// (thanks to: Stefano Magni)
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// 1998-06-11 - delete *sint1 in oblique reflection
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// (thanks to: Giovanni Pieri)
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// 1998-06-19 - move from GetLocalExitNormal() to the new
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// method: GetLocalExitNormal(&valid) to get
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// the surface normal in all cases
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// 1998-11-07 - NULL OpticalSurface pointer before use
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// comparison not sharp for: abs(cost1) < 1.0
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// remove sin1, sin2 in lines 556,567
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// (thanks to Stefano Magni)
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// 1999-10-10 - Accommodate changes done in DoAbsorption by
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// changing logic in DielectricMetal
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//
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// Author: Peter Gumplinger
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// adopted from work by Werner Keil - April 2/96
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#include "G4ios.hh"
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#include "G4OpBoundaryProcess.hh"
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/////////////////////////
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// Class Implementation
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/////////////////////////
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//////////////
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// Operators
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//////////////
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// G4OpBoundaryProcess::operator=(const G4OpBoundaryProcess &right)
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// {
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// }
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/////////////////
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// Constructors
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/////////////////
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G4OpBoundaryProcess::G4OpBoundaryProcess(const G4String& processName)
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: G4VDiscreteProcess(processName)
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{
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if ( verboseLevel > 0) {
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G4cout << GetProcessName() << " is created " << G4endl;
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}
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theStatus = Undefined;
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theModel = glisur;
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theFinish = polished;
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}
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// G4OpBoundaryProcess::G4OpBoundaryProcess(const G4OpBoundaryProcess &right)
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// {
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// }
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////////////////
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// Destructors
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////////////////
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G4OpBoundaryProcess::~G4OpBoundaryProcess(){}
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////////////
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// Methods
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////////////
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// PostStepDoIt
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// ------------
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//
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G4VParticleChange*
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G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
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{
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aParticleChange.Initialize(aTrack);
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G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
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G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
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if (pPostStepPoint->GetStepStatus() != fGeomBoundary)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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if (aTrack.GetStepLength()<=kCarTolerance/2)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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Material1 = pPreStepPoint ->GetPhysicalVolume()->
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GetLogicalVolume()->GetMaterial();
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Material2 = pPostStepPoint->GetPhysicalVolume()->
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GetLogicalVolume()->GetMaterial();
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if (Material1 == Material2)
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
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thePhotonMomentum = aParticle->GetTotalMomentum();
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OldMomentum = aParticle->GetMomentumDirection();
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OldPolarization = aParticle->GetPolarization();
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if ( verboseLevel > 0 ) {
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G4cout << " Photon at Boundary! " << G4endl;
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G4cout << " Old Momentum Direction: " << OldMomentum << G4endl;
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G4cout << " Old Polarization: " << OldPolarization << G4endl;
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}
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G4MaterialPropertiesTable* aMaterialPropertiesTable;
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G4MaterialPropertyVector* Rindex;
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aMaterialPropertiesTable = Material1->GetMaterialPropertiesTable();
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if (aMaterialPropertiesTable) {
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Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
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}
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else {
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aParticleChange.SetStatusChange(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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if (Rindex) {
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Rindex1 = Rindex->GetProperty(thePhotonMomentum);
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}
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else {
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aParticleChange.SetStatusChange(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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Rindex = NULL;
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OpticalSurface = NULL;
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aMaterialPropertiesTable = Material2->GetMaterialPropertiesTable();
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if (aMaterialPropertiesTable)
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Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
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G4LogicalSurface* Surface = G4LogicalBorderSurface::GetSurface
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(pPreStepPoint ->GetPhysicalVolume(),
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pPostStepPoint->GetPhysicalVolume());
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if (Surface == NULL) Surface = G4LogicalSkinSurface::GetSurface
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(pPreStepPoint->GetPhysicalVolume()->
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GetLogicalVolume());
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if (Surface != NULL) OpticalSurface = Surface->GetOpticalSurface();
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theModel = glisur;
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theFinish = polished;
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G4OpticalSurfaceType type;
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if (Rindex) {
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type = dielectric_dielectric;
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// if (OpticalSurface) type = OpticalSurface->GetType();
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Rindex2 = Rindex->GetProperty(thePhotonMomentum);
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}
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else if (OpticalSurface) {
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type = OpticalSurface->GetType();
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}
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else {
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aParticleChange.SetStatusChange(fStopAndKill);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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if (OpticalSurface) {
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theModel = OpticalSurface->GetModel();
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theFinish = OpticalSurface->GetFinish();
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aMaterialPropertiesTable = OpticalSurface->
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GetMaterialPropertiesTable();
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if (aMaterialPropertiesTable) {
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G4MaterialPropertyVector* PropertyPointer;
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if(!Rindex) {
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("RINDEX");
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if (PropertyPointer) Rindex2 =
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PropertyPointer->GetProperty(thePhotonMomentum);
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}
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("REFLECTIVITY");
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if (PropertyPointer) theReflectivity =
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PropertyPointer->GetProperty(thePhotonMomentum);
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("EFFICIENCY");
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if (PropertyPointer) theEfficiency =
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PropertyPointer->GetProperty(thePhotonMomentum);
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if ( theModel == unified ) {
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("SPECULARLOBECONSTANT");
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if (PropertyPointer) prob_sl =
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PropertyPointer->GetProperty(thePhotonMomentum);
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("SPECULARSPIKECONSTANT");
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if (PropertyPointer) prob_ss =
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PropertyPointer->GetProperty(thePhotonMomentum);
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PropertyPointer =
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aMaterialPropertiesTable->GetProperty("BACKSCATTERCONSTANT");
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if (PropertyPointer) prob_bs =
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PropertyPointer->GetProperty(thePhotonMomentum);
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}
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}
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}
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G4ThreeVector theGlobalPoint = pPostStepPoint->GetPosition();
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G4Navigator* theNavigator =
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G4TransportationManager::GetTransportationManager()->
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GetNavigatorForTracking();
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G4ThreeVector theLocalPoint = theNavigator->
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GetGlobalToLocalTransform().
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TransformPoint(theGlobalPoint);
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G4ThreeVector theLocalNormal; // Normal points back into volume
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G4bool valid;
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theLocalNormal = theNavigator->GetLocalExitNormal(&valid);
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if (valid) {
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theLocalNormal = -theLocalNormal;
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}
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else {
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G4cerr << " G4OpBoundaryProcess/PostStepDoIt(): "
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<< " The Navigator reports that it returned an invalid normal"
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<< G4endl;
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}
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theGlobalNormal = theNavigator->GetLocalToGlobalTransform().
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TransformAxis(theLocalNormal);
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theStatus = Undefined;
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if (type == dielectric_metal) {
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DielectricMetal();
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}
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else if (type == dielectric_dielectric) {
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if ( theFinish == polishedfrontpainted ||
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theFinish == groundfrontpainted ) {
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if( !G4BooleanRand(theReflectivity) ) {
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DoAbsorption();
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}
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else {
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if ( theFinish == groundfrontpainted )
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theStatus = LambertianReflection;
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DoReflection();
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}
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}
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else {
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DielectricDielectric();
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}
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}
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else {
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G4cout << " Error: G4BoundaryProcess: illegal boundary type " << G4endl;
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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NewMomentum = NewMomentum.unit();
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NewPolarization = NewPolarization.unit();
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if ( verboseLevel > 0) {
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G4cout << " New Momentum Direction: " << NewMomentum << G4endl;
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G4cout << " New Polarization: " << NewPolarization << G4endl;
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if ( theStatus == Undefined )
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G4cout << " *** Undefined *** " << G4endl;
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if ( theStatus == FresnelRefraction )
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G4cout << " *** FresnelRefraction *** " << G4endl;
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if ( theStatus == FresnelReflection )
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G4cout << " *** FresnelReflection *** " << G4endl;
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if ( theStatus == TotalInternalReflection )
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G4cout << " *** TotalInternalReflection *** " << G4endl;
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if ( theStatus == LambertianReflection )
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G4cout << " *** LambertianReflection *** " << G4endl;
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if ( theStatus == LobeReflection )
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G4cout << " *** LobeReflection *** " << G4endl;
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if ( theStatus == SpikeReflection )
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G4cout << " *** SpikeReflection *** " << G4endl;
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if ( theStatus == BackScattering )
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G4cout << " *** BackScattering *** " << G4endl;
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if ( theStatus == Absorption )
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G4cout << " *** Absorption *** " << G4endl;
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if ( theStatus == Detection )
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G4cout << " *** Detection *** " << G4endl;
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}
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aParticleChange.SetMomentumChange(NewMomentum);
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aParticleChange.SetPolarizationChange(NewPolarization);
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return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
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}
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G4ThreeVector
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G4OpBoundaryProcess::GetFacetNormal(const G4ThreeVector& Momentum,
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const G4ThreeVector& Normal ) const
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{
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G4ThreeVector FacetNormal;
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if (theModel == unified) {
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/* This function code alpha to a random value taken from the
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distribution p(alpha) = g(alpha; 0, sigma_alpha)*sin(alpha),
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for alpha > 0 and alpha < 90, where g(alpha; 0, sigma_alpha)
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is a gaussian distribution with mean 0 and standard deviation
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sigma_alpha. */
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G4double alpha;
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G4double sigma_alpha = 0.0;
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if (OpticalSurface) sigma_alpha = OpticalSurface->GetSigmaAlpha();
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G4double f_max = G4std::min(1.0,4.*sigma_alpha);
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do {
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do {
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alpha = G4RandGauss::shoot(0.0,sigma_alpha);
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} while (G4UniformRand()*f_max > sin(alpha) || alpha >= halfpi );
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G4double phi = G4UniformRand()*twopi;
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G4double SinAlpha = sin(alpha);
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G4double CosAlpha = cos(alpha);
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G4double SinPhi = sin(phi);
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G4double CosPhi = cos(phi);
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G4double unit_x = SinAlpha * CosPhi;
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G4double unit_y = SinAlpha * SinPhi;
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G4double unit_z = CosAlpha;
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FacetNormal.setX(unit_x);
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FacetNormal.setY(unit_y);
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FacetNormal.setZ(unit_z);
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G4ThreeVector tmpNormal = Normal;
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FacetNormal.rotateUz(tmpNormal);
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} while (Momentum * FacetNormal >= 0.0);
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}
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else {
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G4double polish = 1.0;
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if (OpticalSurface) polish = OpticalSurface->GetPolish();
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if (polish < 1.0) {
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do {
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G4ThreeVector smear;
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do {
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smear.setX(2.*G4UniformRand()-1.0);
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smear.setY(2.*G4UniformRand()-1.0);
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smear.setZ(2.*G4UniformRand()-1.0);
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} while (smear.mag()>1.0);
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smear = (1.-polish) * smear;
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FacetNormal = Normal + smear;
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} while (Momentum * FacetNormal >= 0.0);
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FacetNormal = FacetNormal.unit();
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}
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else {
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FacetNormal = Normal;
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}
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}
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return FacetNormal;
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}
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void G4OpBoundaryProcess::DielectricMetal()
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{
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do {
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if( !G4BooleanRand(theReflectivity) ) {
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DoAbsorption();
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break;
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}
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else {
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DoReflection();
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OldMomentum = NewMomentum;
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OldPolarization = NewPolarization;
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}
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} while (NewMomentum * theGlobalNormal < 0.0);
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}
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void G4OpBoundaryProcess::DielectricDielectric()
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{
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G4bool Inside = false;
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G4bool Swap = false;
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leap:
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G4bool Through = false;
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G4bool Done = false;
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do {
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if (Through) {
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Swap = !Swap;
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Through = false;
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theGlobalNormal = -theGlobalNormal;
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G4Swap(Material1,Material2);
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G4Swap(&Rindex1,&Rindex2);
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}
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if ( theFinish == ground || theFinish == groundbackpainted ) {
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theFacetNormal =
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GetFacetNormal(OldMomentum,theGlobalNormal);
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}
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else {
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theFacetNormal = theGlobalNormal;
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}
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G4double PdotN = OldMomentum * theFacetNormal;
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G4double EdotN = OldPolarization * theFacetNormal;
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cost1 = - PdotN;
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if (abs(cost1) < 1.0-kCarTolerance){
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sint1 = sqrt(1-cost1*cost1);
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sint2 = sint1*Rindex1/Rindex2; // *** Snell's Law ***
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}
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else {
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sint1 = 0.0;
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sint2 = 0.0;
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}
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if (sint2 >= 1.0) {
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// Simulate total internal reflection
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if (Swap) Swap = !Swap;
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theStatus = TotalInternalReflection;
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if ( theModel == unified && theFinish != polished )
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ChooseReflection();
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if ( theStatus == LambertianReflection ) {
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DoReflection();
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}
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else if ( theStatus == BackScattering ) {
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NewMomentum = -OldMomentum;
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NewPolarization = -OldPolarization;
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}
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else {
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PdotN = OldMomentum * theFacetNormal;
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NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
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EdotN = OldPolarization * theFacetNormal;
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NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal;
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}
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}
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else if (sint2 < 1.0) {
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// Calculate amplitude for transmission (Q = P x N)
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if (cost1 > 0.0) {
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cost2 = sqrt(1-sint2*sint2);
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}
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else {
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cost2 = -sqrt(1-sint2*sint2);
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}
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G4ThreeVector A_trans, Atrans, E1pp, E1pl;
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G4double E1_perp, E1_parl;
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if (sint1 > 0.0) {
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A_trans = OldMomentum.cross(theFacetNormal);
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Atrans = A_trans.unit();
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E1_perp = OldPolarization * Atrans;
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E1pp = E1_perp * Atrans;
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E1pl = OldPolarization - E1pp;
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E1_parl = E1pl.mag();
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}
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else {
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A_trans = OldPolarization;
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// Here we Follow Jackson's conventions and we set the
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// parallel component = 1 in case of a ray perpendicular
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// to the surface
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E1_perp = 0.0;
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E1_parl = 1.0;
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}
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G4double E2_perp, E2_parl, E2_total, TransCoeff;
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if (cost1 != 0.0) {
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G4double s1 = Rindex1*cost1;
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E2_perp = 2.*s1*E1_perp/(Rindex1*cost1+Rindex2*cost2);
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E2_parl = 2.*s1*E1_parl/(Rindex2*cost1+Rindex1*cost2);
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E2_total = E2_perp*E2_perp + E2_parl*E2_parl;
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G4double s2 = Rindex2*cost2*E2_total;
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TransCoeff = s2/s1;
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}
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else {
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TransCoeff = 0.0;
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}
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G4ThreeVector Refracted, Deflected;
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G4double E2_abs, C_parl, C_perp;
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if ( !G4BooleanRand(TransCoeff) ) {
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// Simulate reflection
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if (Swap) Swap = !Swap;
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theStatus = FresnelReflection;
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if ( theModel == unified && theFinish != polished )
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ChooseReflection();
|
|
|
|
if ( theStatus == LambertianReflection ) {
|
|
DoReflection();
|
|
}
|
|
else if ( theStatus == BackScattering ) {
|
|
NewMomentum = -OldMomentum;
|
|
NewPolarization = -OldPolarization;
|
|
}
|
|
else {
|
|
|
|
PdotN = OldMomentum * theFacetNormal;
|
|
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
|
|
|
|
if (sint1 > 0.0) { // incident ray oblique
|
|
|
|
E2_parl = Rindex2*E2_parl/Rindex1 - E1_parl;
|
|
E2_perp = E2_perp - E1_perp;
|
|
E2_total = E2_perp*E2_perp + E2_parl*E2_parl;
|
|
Refracted = theFacetNormal + PdotN * NewMomentum;
|
|
E2_abs = sqrt(E2_total);
|
|
C_parl = E2_parl/E2_abs;
|
|
C_perp = E2_perp/E2_abs;
|
|
|
|
NewPolarization = C_parl*Refracted - C_perp*A_trans;
|
|
|
|
}
|
|
|
|
else if (Rindex2 > Rindex1) { // incident ray perpendicular
|
|
|
|
NewPolarization = - OldPolarization;
|
|
|
|
}
|
|
}
|
|
}
|
|
else { // photon gets transmitted
|
|
|
|
// Simulate transmission/refraction
|
|
|
|
Inside = !Inside;
|
|
Through = true;
|
|
theStatus = FresnelRefraction;
|
|
|
|
if (sint1 > 0.0) { // incident ray oblique
|
|
|
|
G4double alpha = cost1 - cost2*(Rindex2/Rindex1);
|
|
Deflected = OldMomentum + alpha*theFacetNormal;
|
|
NewMomentum = Deflected.unit();
|
|
PdotN = -cost2;
|
|
Refracted = theFacetNormal - PdotN*NewMomentum;
|
|
E2_abs = sqrt(E2_total);
|
|
C_parl = E2_parl/E2_abs;
|
|
C_perp = E2_perp/E2_abs;
|
|
NewPolarization = C_parl*Refracted + C_perp*A_trans;
|
|
|
|
}
|
|
else { // incident ray perpendicular
|
|
|
|
NewMomentum = OldMomentum;
|
|
NewPolarization = OldPolarization;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
OldMomentum = NewMomentum;
|
|
OldPolarization = NewPolarization;
|
|
|
|
if (theStatus == FresnelRefraction) {
|
|
Done = (NewMomentum * theGlobalNormal <= 0.0);
|
|
}
|
|
else {
|
|
Done = (NewMomentum * theGlobalNormal >= 0.0);
|
|
}
|
|
|
|
} while (!Done);
|
|
|
|
if (Inside && !Swap) {
|
|
if( theFinish == polishedbackpainted ||
|
|
theFinish == groundbackpainted ) {
|
|
if( !G4BooleanRand(theReflectivity) ) {
|
|
DoAbsorption();
|
|
}
|
|
else {
|
|
if (theStatus != FresnelRefraction ) {
|
|
theGlobalNormal = -theGlobalNormal;
|
|
}
|
|
else {
|
|
Swap = !Swap;
|
|
G4Swap(Material1,Material2);
|
|
G4Swap(&Rindex1,&Rindex2);
|
|
}
|
|
if ( theFinish == groundbackpainted )
|
|
theStatus = LambertianReflection;
|
|
|
|
DoReflection();
|
|
|
|
theGlobalNormal = -theGlobalNormal;
|
|
OldMomentum = NewMomentum;
|
|
|
|
goto leap;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// GetMeanFreePath
|
|
// ---------------
|
|
//
|
|
G4double G4OpBoundaryProcess::GetMeanFreePath(const G4Track& ,
|
|
G4double ,
|
|
G4ForceCondition* condition)
|
|
{
|
|
*condition = Forced;
|
|
|
|
return DBL_MAX;
|
|
}
|