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geant4/source/processes/optical/src/G4OpBoundaryProcess.cc
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
////////////////////////////////////////////////////////////////////////
// Optical Photon Boundary Process Class Implementation
////////////////////////////////////////////////////////////////////////
//
// File: G4OpBoundaryProcess.cc
// Description: Discrete Process -- reflection/refraction at
// optical interfaces
// Version: 1.1
// Created: 1997-06-18
// Modified: 1998-05-25 - Correct parallel component of polarization
// (thanks to: Stefano Magni + Giovanni Pieri)
// 1998-05-28 - NULL Rindex pointer before reuse
// (thanks to: Stefano Magni)
// 1998-06-11 - delete *sint1 in oblique reflection
// (thanks to: Giovanni Pieri)
// 1998-06-19 - move from GetLocalExitNormal() to the new
// method: GetLocalExitNormal(&valid) to get
// the surface normal in all cases
// 1998-11-07 - NULL OpticalSurface pointer before use
// comparison not sharp for: abs(cost1) < 1.0
// remove sin1, sin2 in lines 556,567
// (thanks to Stefano Magni)
// 1999-10-10 - Accommodate changes done in DoAbsorption by
// changing logic in DielectricMetal
//
// Author: Peter Gumplinger
// adopted from work by Werner Keil - April 2/96
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4ios.hh"
#include "G4OpBoundaryProcess.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// G4OpBoundaryProcess::operator=(const G4OpBoundaryProcess &right)
// {
// }
/////////////////
// Constructors
/////////////////
G4OpBoundaryProcess::G4OpBoundaryProcess(const G4String& processName)
: G4VDiscreteProcess(processName)
{
if ( verboseLevel > 0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
theStatus = Undefined;
theModel = glisur;
theFinish = polished;
}
// G4OpBoundaryProcess::G4OpBoundaryProcess(const G4OpBoundaryProcess &right)
// {
// }
////////////////
// Destructors
////////////////
G4OpBoundaryProcess::~G4OpBoundaryProcess(){}
////////////
// Methods
////////////
// PostStepDoIt
// ------------
//
G4VParticleChange*
G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep)
{
aParticleChange.Initialize(aTrack);
G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
if (pPostStepPoint->GetStepStatus() != fGeomBoundary)
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
if (aTrack.GetStepLength()<=kCarTolerance/2)
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
Material1 = pPreStepPoint ->GetPhysicalVolume()->
GetLogicalVolume()->GetMaterial();
Material2 = pPostStepPoint->GetPhysicalVolume()->
GetLogicalVolume()->GetMaterial();
if (Material1 == Material2)
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
thePhotonMomentum = aParticle->GetTotalMomentum();
OldMomentum = aParticle->GetMomentumDirection();
OldPolarization = aParticle->GetPolarization();
if ( verboseLevel > 0 ) {
G4cout << " Photon at Boundary! " << G4endl;
G4cout << " Old Momentum Direction: " << OldMomentum << G4endl;
G4cout << " Old Polarization: " << OldPolarization << G4endl;
}
G4MaterialPropertiesTable* aMaterialPropertiesTable;
G4MaterialPropertyVector* Rindex;
aMaterialPropertiesTable = Material1->GetMaterialPropertiesTable();
if (aMaterialPropertiesTable) {
Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
}
else {
aParticleChange.SetStatusChange(fStopAndKill);
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
if (Rindex) {
Rindex1 = Rindex->GetProperty(thePhotonMomentum);
}
else {
aParticleChange.SetStatusChange(fStopAndKill);
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
Rindex = NULL;
OpticalSurface = NULL;
aMaterialPropertiesTable = Material2->GetMaterialPropertiesTable();
if (aMaterialPropertiesTable)
Rindex = aMaterialPropertiesTable->GetProperty("RINDEX");
G4LogicalSurface* Surface = G4LogicalBorderSurface::GetSurface
(pPreStepPoint ->GetPhysicalVolume(),
pPostStepPoint->GetPhysicalVolume());
if (Surface == NULL) Surface = G4LogicalSkinSurface::GetSurface
(pPreStepPoint->GetPhysicalVolume()->
GetLogicalVolume());
if (Surface != NULL) OpticalSurface = Surface->GetOpticalSurface();
theModel = glisur;
theFinish = polished;
G4OpticalSurfaceType type;
if (Rindex) {
type = dielectric_dielectric;
// if (OpticalSurface) type = OpticalSurface->GetType();
Rindex2 = Rindex->GetProperty(thePhotonMomentum);
}
else if (OpticalSurface) {
type = OpticalSurface->GetType();
}
else {
aParticleChange.SetStatusChange(fStopAndKill);
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
if (OpticalSurface) {
theModel = OpticalSurface->GetModel();
theFinish = OpticalSurface->GetFinish();
aMaterialPropertiesTable = OpticalSurface->
GetMaterialPropertiesTable();
if (aMaterialPropertiesTable) {
G4MaterialPropertyVector* PropertyPointer;
if(!Rindex) {
PropertyPointer =
aMaterialPropertiesTable->GetProperty("RINDEX");
if (PropertyPointer) Rindex2 =
PropertyPointer->GetProperty(thePhotonMomentum);
}
PropertyPointer =
aMaterialPropertiesTable->GetProperty("REFLECTIVITY");
if (PropertyPointer) theReflectivity =
PropertyPointer->GetProperty(thePhotonMomentum);
PropertyPointer =
aMaterialPropertiesTable->GetProperty("EFFICIENCY");
if (PropertyPointer) theEfficiency =
PropertyPointer->GetProperty(thePhotonMomentum);
if ( theModel == unified ) {
PropertyPointer =
aMaterialPropertiesTable->GetProperty("SPECULARLOBECONSTANT");
if (PropertyPointer) prob_sl =
PropertyPointer->GetProperty(thePhotonMomentum);
PropertyPointer =
aMaterialPropertiesTable->GetProperty("SPECULARSPIKECONSTANT");
if (PropertyPointer) prob_ss =
PropertyPointer->GetProperty(thePhotonMomentum);
PropertyPointer =
aMaterialPropertiesTable->GetProperty("BACKSCATTERCONSTANT");
if (PropertyPointer) prob_bs =
PropertyPointer->GetProperty(thePhotonMomentum);
}
}
}
G4ThreeVector theGlobalPoint = pPostStepPoint->GetPosition();
G4Navigator* theNavigator =
G4TransportationManager::GetTransportationManager()->
GetNavigatorForTracking();
G4ThreeVector theLocalPoint = theNavigator->
GetGlobalToLocalTransform().
TransformPoint(theGlobalPoint);
G4ThreeVector theLocalNormal; // Normal points back into volume
G4bool valid;
theLocalNormal = theNavigator->GetLocalExitNormal(&valid);
if (valid) {
theLocalNormal = -theLocalNormal;
}
else {
G4cerr << " G4OpBoundaryProcess/PostStepDoIt(): "
<< " The Navigator reports that it returned an invalid normal"
<< G4endl;
}
theGlobalNormal = theNavigator->GetLocalToGlobalTransform().
TransformAxis(theLocalNormal);
theStatus = Undefined;
if (type == dielectric_metal) {
DielectricMetal();
}
else if (type == dielectric_dielectric) {
if ( theFinish == polishedfrontpainted ||
theFinish == groundfrontpainted ) {
if( !G4BooleanRand(theReflectivity) ) {
DoAbsorption();
}
else {
if ( theFinish == groundfrontpainted )
theStatus = LambertianReflection;
DoReflection();
}
}
else {
DielectricDielectric();
}
}
else {
G4cout << " Error: G4BoundaryProcess: illegal boundary type " << G4endl;
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
NewMomentum = NewMomentum.unit();
NewPolarization = NewPolarization.unit();
if ( verboseLevel > 0) {
G4cout << " New Momentum Direction: " << NewMomentum << G4endl;
G4cout << " New Polarization: " << NewPolarization << G4endl;
if ( theStatus == Undefined )
G4cout << " *** Undefined *** " << G4endl;
if ( theStatus == FresnelRefraction )
G4cout << " *** FresnelRefraction *** " << G4endl;
if ( theStatus == FresnelReflection )
G4cout << " *** FresnelReflection *** " << G4endl;
if ( theStatus == TotalInternalReflection )
G4cout << " *** TotalInternalReflection *** " << G4endl;
if ( theStatus == LambertianReflection )
G4cout << " *** LambertianReflection *** " << G4endl;
if ( theStatus == LobeReflection )
G4cout << " *** LobeReflection *** " << G4endl;
if ( theStatus == SpikeReflection )
G4cout << " *** SpikeReflection *** " << G4endl;
if ( theStatus == BackScattering )
G4cout << " *** BackScattering *** " << G4endl;
if ( theStatus == Absorption )
G4cout << " *** Absorption *** " << G4endl;
if ( theStatus == Detection )
G4cout << " *** Detection *** " << G4endl;
}
aParticleChange.SetMomentumChange(NewMomentum);
aParticleChange.SetPolarizationChange(NewPolarization);
return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep);
}
G4ThreeVector
G4OpBoundaryProcess::GetFacetNormal(const G4ThreeVector& Momentum,
const G4ThreeVector& Normal ) const
{
G4ThreeVector FacetNormal;
if (theModel == unified) {
/* This function code alpha to a random value taken from the
distribution p(alpha) = g(alpha; 0, sigma_alpha)*sin(alpha),
for alpha > 0 and alpha < 90, where g(alpha; 0, sigma_alpha)
is a gaussian distribution with mean 0 and standard deviation
sigma_alpha. */
G4double alpha;
G4double sigma_alpha = 0.0;
if (OpticalSurface) sigma_alpha = OpticalSurface->GetSigmaAlpha();
G4double f_max = G4std::min(1.0,4.*sigma_alpha);
do {
do {
alpha = G4RandGauss::shoot(0.0,sigma_alpha);
} while (G4UniformRand()*f_max > sin(alpha) || alpha >= halfpi );
G4double phi = G4UniformRand()*twopi;
G4double SinAlpha = sin(alpha);
G4double CosAlpha = cos(alpha);
G4double SinPhi = sin(phi);
G4double CosPhi = cos(phi);
G4double unit_x = SinAlpha * CosPhi;
G4double unit_y = SinAlpha * SinPhi;
G4double unit_z = CosAlpha;
FacetNormal.setX(unit_x);
FacetNormal.setY(unit_y);
FacetNormal.setZ(unit_z);
G4ThreeVector tmpNormal = Normal;
FacetNormal.rotateUz(tmpNormal);
} while (Momentum * FacetNormal >= 0.0);
}
else {
G4double polish = 1.0;
if (OpticalSurface) polish = OpticalSurface->GetPolish();
if (polish < 1.0) {
do {
G4ThreeVector smear;
do {
smear.setX(2.*G4UniformRand()-1.0);
smear.setY(2.*G4UniformRand()-1.0);
smear.setZ(2.*G4UniformRand()-1.0);
} while (smear.mag()>1.0);
smear = (1.-polish) * smear;
FacetNormal = Normal + smear;
} while (Momentum * FacetNormal >= 0.0);
FacetNormal = FacetNormal.unit();
}
else {
FacetNormal = Normal;
}
}
return FacetNormal;
}
void G4OpBoundaryProcess::DielectricMetal()
{
do {
if( !G4BooleanRand(theReflectivity) ) {
DoAbsorption();
break;
}
else {
DoReflection();
OldMomentum = NewMomentum;
OldPolarization = NewPolarization;
}
} while (NewMomentum * theGlobalNormal < 0.0);
}
void G4OpBoundaryProcess::DielectricDielectric()
{
G4bool Inside = false;
G4bool Swap = false;
leap:
G4bool Through = false;
G4bool Done = false;
do {
if (Through) {
Swap = !Swap;
Through = false;
theGlobalNormal = -theGlobalNormal;
G4Swap(Material1,Material2);
G4Swap(&Rindex1,&Rindex2);
}
if ( theFinish == ground || theFinish == groundbackpainted ) {
theFacetNormal =
GetFacetNormal(OldMomentum,theGlobalNormal);
}
else {
theFacetNormal = theGlobalNormal;
}
G4double PdotN = OldMomentum * theFacetNormal;
G4double EdotN = OldPolarization * theFacetNormal;
cost1 = - PdotN;
if (abs(cost1) < 1.0-kCarTolerance){
sint1 = sqrt(1-cost1*cost1);
sint2 = sint1*Rindex1/Rindex2; // *** Snell's Law ***
}
else {
sint1 = 0.0;
sint2 = 0.0;
}
if (sint2 >= 1.0) {
// Simulate total internal reflection
if (Swap) Swap = !Swap;
theStatus = TotalInternalReflection;
if ( theModel == unified && theFinish != polished )
ChooseReflection();
if ( theStatus == LambertianReflection ) {
DoReflection();
}
else if ( theStatus == BackScattering ) {
NewMomentum = -OldMomentum;
NewPolarization = -OldPolarization;
}
else {
PdotN = OldMomentum * theFacetNormal;
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
EdotN = OldPolarization * theFacetNormal;
NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal;
}
}
else if (sint2 < 1.0) {
// Calculate amplitude for transmission (Q = P x N)
if (cost1 > 0.0) {
cost2 = sqrt(1-sint2*sint2);
}
else {
cost2 = -sqrt(1-sint2*sint2);
}
G4ThreeVector A_trans, Atrans, E1pp, E1pl;
G4double E1_perp, E1_parl;
if (sint1 > 0.0) {
A_trans = OldMomentum.cross(theFacetNormal);
Atrans = A_trans.unit();
E1_perp = OldPolarization * Atrans;
E1pp = E1_perp * Atrans;
E1pl = OldPolarization - E1pp;
E1_parl = E1pl.mag();
}
else {
A_trans = OldPolarization;
// Here we Follow Jackson's conventions and we set the
// parallel component = 1 in case of a ray perpendicular
// to the surface
E1_perp = 0.0;
E1_parl = 1.0;
}
G4double E2_perp, E2_parl, E2_total, TransCoeff;
if (cost1 != 0.0) {
G4double s1 = Rindex1*cost1;
E2_perp = 2.*s1*E1_perp/(Rindex1*cost1+Rindex2*cost2);
E2_parl = 2.*s1*E1_parl/(Rindex2*cost1+Rindex1*cost2);
E2_total = E2_perp*E2_perp + E2_parl*E2_parl;
G4double s2 = Rindex2*cost2*E2_total;
TransCoeff = s2/s1;
}
else {
TransCoeff = 0.0;
}
G4ThreeVector Refracted, Deflected;
G4double E2_abs, C_parl, C_perp;
if ( !G4BooleanRand(TransCoeff) ) {
// Simulate reflection
if (Swap) Swap = !Swap;
theStatus = FresnelReflection;
if ( theModel == unified && theFinish != polished )
ChooseReflection();
if ( theStatus == LambertianReflection ) {
DoReflection();
}
else if ( theStatus == BackScattering ) {
NewMomentum = -OldMomentum;
NewPolarization = -OldPolarization;
}
else {
PdotN = OldMomentum * theFacetNormal;
NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal;
if (sint1 > 0.0) { // incident ray oblique
E2_parl = Rindex2*E2_parl/Rindex1 - E1_parl;
E2_perp = E2_perp - E1_perp;
E2_total = E2_perp*E2_perp + E2_parl*E2_parl;
Refracted = theFacetNormal + PdotN * NewMomentum;
E2_abs = sqrt(E2_total);
C_parl = E2_parl/E2_abs;
C_perp = E2_perp/E2_abs;
NewPolarization = C_parl*Refracted - C_perp*A_trans;
}
else if (Rindex2 > Rindex1) { // incident ray perpendicular
NewPolarization = - OldPolarization;
}
}
}
else { // photon gets transmitted
// Simulate transmission/refraction
Inside = !Inside;
Through = true;
theStatus = FresnelRefraction;
if (sint1 > 0.0) { // incident ray oblique
G4double alpha = cost1 - cost2*(Rindex2/Rindex1);
Deflected = OldMomentum + alpha*theFacetNormal;
NewMomentum = Deflected.unit();
PdotN = -cost2;
Refracted = theFacetNormal - PdotN*NewMomentum;
E2_abs = sqrt(E2_total);
C_parl = E2_parl/E2_abs;
C_perp = E2_perp/E2_abs;
NewPolarization = C_parl*Refracted + C_perp*A_trans;
}
else { // incident ray perpendicular
NewMomentum = OldMomentum;
NewPolarization = OldPolarization;
}
}
}
OldMomentum = NewMomentum;
OldPolarization = NewPolarization;
if (theStatus == FresnelRefraction) {
Done = (NewMomentum * theGlobalNormal <= 0.0);
}
else {
Done = (NewMomentum * theGlobalNormal >= 0.0);
}
} while (!Done);
if (Inside && !Swap) {
if( theFinish == polishedbackpainted ||
theFinish == groundbackpainted ) {
if( !G4BooleanRand(theReflectivity) ) {
DoAbsorption();
}
else {
if (theStatus != FresnelRefraction ) {
theGlobalNormal = -theGlobalNormal;
}
else {
Swap = !Swap;
G4Swap(Material1,Material2);
G4Swap(&Rindex1,&Rindex2);
}
if ( theFinish == groundbackpainted )
theStatus = LambertianReflection;
DoReflection();
theGlobalNormal = -theGlobalNormal;
OldMomentum = NewMomentum;
goto leap;
}
}
}
}
// GetMeanFreePath
// ---------------
//
G4double G4OpBoundaryProcess::GetMeanFreePath(const G4Track& ,
G4double ,
G4ForceCondition* condition)
{
*condition = Forced;
return DBL_MAX;
}