// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // //////////////////////////////////////////////////////////////////////// // Optical Photon Boundary Process Class Implementation //////////////////////////////////////////////////////////////////////// // // File: G4OpBoundaryProcess.cc // Description: Discrete Process -- reflection/refraction at // optical interfaces // Version: 1.1 // Created: 1997-06-18 // Modified: 1998-05-25 - Correct parallel component of polarization // (thanks to: Stefano Magni + Giovanni Pieri) // 1998-05-28 - NULL Rindex pointer before reuse // (thanks to: Stefano Magni) // 1998-06-11 - delete *sint1 in oblique reflection // (thanks to: Giovanni Pieri) // 1998-06-19 - move from GetLocalExitNormal() to the new // method: GetLocalExitNormal(&valid) to get // the surface normal in all cases // 1998-11-07 - NULL OpticalSurface pointer before use // comparison not sharp for: abs(cost1) < 1.0 // remove sin1, sin2 in lines 556,567 // (thanks to Stefano Magni) // 1999-10-10 - Accommodate changes done in DoAbsorption by // changing logic in DielectricMetal // // Author: Peter Gumplinger // adopted from work by Werner Keil - April 2/96 // mail: gum@triumf.ca // //////////////////////////////////////////////////////////////////////// #include "G4ios.hh" #include "G4OpBoundaryProcess.hh" ///////////////////////// // Class Implementation ///////////////////////// ////////////// // Operators ////////////// // G4OpBoundaryProcess::operator=(const G4OpBoundaryProcess &right) // { // } ///////////////// // Constructors ///////////////// G4OpBoundaryProcess::G4OpBoundaryProcess(const G4String& processName) : G4VDiscreteProcess(processName) { if ( verboseLevel > 0) { G4cout << GetProcessName() << " is created " << G4endl; } theStatus = Undefined; theModel = glisur; theFinish = polished; } // G4OpBoundaryProcess::G4OpBoundaryProcess(const G4OpBoundaryProcess &right) // { // } //////////////// // Destructors //////////////// G4OpBoundaryProcess::~G4OpBoundaryProcess(){} //////////// // Methods //////////// // PostStepDoIt // ------------ // G4VParticleChange* G4OpBoundaryProcess::PostStepDoIt(const G4Track& aTrack, const G4Step& aStep) { aParticleChange.Initialize(aTrack); G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint(); G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint(); if (pPostStepPoint->GetStepStatus() != fGeomBoundary) return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); if (aTrack.GetStepLength()<=kCarTolerance/2) return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); Material1 = pPreStepPoint ->GetPhysicalVolume()-> GetLogicalVolume()->GetMaterial(); Material2 = pPostStepPoint->GetPhysicalVolume()-> GetLogicalVolume()->GetMaterial(); if (Material1 == Material2) return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle(); thePhotonMomentum = aParticle->GetTotalMomentum(); OldMomentum = aParticle->GetMomentumDirection(); OldPolarization = aParticle->GetPolarization(); if ( verboseLevel > 0 ) { G4cout << " Photon at Boundary! " << G4endl; G4cout << " Old Momentum Direction: " << OldMomentum << G4endl; G4cout << " Old Polarization: " << OldPolarization << G4endl; } G4MaterialPropertiesTable* aMaterialPropertiesTable; G4MaterialPropertyVector* Rindex; aMaterialPropertiesTable = Material1->GetMaterialPropertiesTable(); if (aMaterialPropertiesTable) { Rindex = aMaterialPropertiesTable->GetProperty("RINDEX"); } else { aParticleChange.SetStatusChange(fStopAndKill); return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); } if (Rindex) { Rindex1 = Rindex->GetProperty(thePhotonMomentum); } else { aParticleChange.SetStatusChange(fStopAndKill); return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); } Rindex = NULL; OpticalSurface = NULL; aMaterialPropertiesTable = Material2->GetMaterialPropertiesTable(); if (aMaterialPropertiesTable) Rindex = aMaterialPropertiesTable->GetProperty("RINDEX"); G4LogicalSurface* Surface = G4LogicalBorderSurface::GetSurface (pPreStepPoint ->GetPhysicalVolume(), pPostStepPoint->GetPhysicalVolume()); if (Surface == NULL) Surface = G4LogicalSkinSurface::GetSurface (pPreStepPoint->GetPhysicalVolume()-> GetLogicalVolume()); if (Surface != NULL) OpticalSurface = Surface->GetOpticalSurface(); theModel = glisur; theFinish = polished; G4OpticalSurfaceType type; if (Rindex) { type = dielectric_dielectric; // if (OpticalSurface) type = OpticalSurface->GetType(); Rindex2 = Rindex->GetProperty(thePhotonMomentum); } else if (OpticalSurface) { type = OpticalSurface->GetType(); } else { aParticleChange.SetStatusChange(fStopAndKill); return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); } if (OpticalSurface) { theModel = OpticalSurface->GetModel(); theFinish = OpticalSurface->GetFinish(); aMaterialPropertiesTable = OpticalSurface-> GetMaterialPropertiesTable(); if (aMaterialPropertiesTable) { G4MaterialPropertyVector* PropertyPointer; if(!Rindex) { PropertyPointer = aMaterialPropertiesTable->GetProperty("RINDEX"); if (PropertyPointer) Rindex2 = PropertyPointer->GetProperty(thePhotonMomentum); } PropertyPointer = aMaterialPropertiesTable->GetProperty("REFLECTIVITY"); if (PropertyPointer) theReflectivity = PropertyPointer->GetProperty(thePhotonMomentum); PropertyPointer = aMaterialPropertiesTable->GetProperty("EFFICIENCY"); if (PropertyPointer) theEfficiency = PropertyPointer->GetProperty(thePhotonMomentum); if ( theModel == unified ) { PropertyPointer = aMaterialPropertiesTable->GetProperty("SPECULARLOBECONSTANT"); if (PropertyPointer) prob_sl = PropertyPointer->GetProperty(thePhotonMomentum); PropertyPointer = aMaterialPropertiesTable->GetProperty("SPECULARSPIKECONSTANT"); if (PropertyPointer) prob_ss = PropertyPointer->GetProperty(thePhotonMomentum); PropertyPointer = aMaterialPropertiesTable->GetProperty("BACKSCATTERCONSTANT"); if (PropertyPointer) prob_bs = PropertyPointer->GetProperty(thePhotonMomentum); } } } G4ThreeVector theGlobalPoint = pPostStepPoint->GetPosition(); G4Navigator* theNavigator = G4TransportationManager::GetTransportationManager()-> GetNavigatorForTracking(); G4ThreeVector theLocalPoint = theNavigator-> GetGlobalToLocalTransform(). TransformPoint(theGlobalPoint); G4ThreeVector theLocalNormal; // Normal points back into volume G4bool valid; theLocalNormal = theNavigator->GetLocalExitNormal(&valid); if (valid) { theLocalNormal = -theLocalNormal; } else { G4cerr << " G4OpBoundaryProcess/PostStepDoIt(): " << " The Navigator reports that it returned an invalid normal" << G4endl; } theGlobalNormal = theNavigator->GetLocalToGlobalTransform(). TransformAxis(theLocalNormal); theStatus = Undefined; if (type == dielectric_metal) { DielectricMetal(); } else if (type == dielectric_dielectric) { if ( theFinish == polishedfrontpainted || theFinish == groundfrontpainted ) { if( !G4BooleanRand(theReflectivity) ) { DoAbsorption(); } else { if ( theFinish == groundfrontpainted ) theStatus = LambertianReflection; DoReflection(); } } else { DielectricDielectric(); } } else { G4cout << " Error: G4BoundaryProcess: illegal boundary type " << G4endl; return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); } NewMomentum = NewMomentum.unit(); NewPolarization = NewPolarization.unit(); if ( verboseLevel > 0) { G4cout << " New Momentum Direction: " << NewMomentum << G4endl; G4cout << " New Polarization: " << NewPolarization << G4endl; if ( theStatus == Undefined ) G4cout << " *** Undefined *** " << G4endl; if ( theStatus == FresnelRefraction ) G4cout << " *** FresnelRefraction *** " << G4endl; if ( theStatus == FresnelReflection ) G4cout << " *** FresnelReflection *** " << G4endl; if ( theStatus == TotalInternalReflection ) G4cout << " *** TotalInternalReflection *** " << G4endl; if ( theStatus == LambertianReflection ) G4cout << " *** LambertianReflection *** " << G4endl; if ( theStatus == LobeReflection ) G4cout << " *** LobeReflection *** " << G4endl; if ( theStatus == SpikeReflection ) G4cout << " *** SpikeReflection *** " << G4endl; if ( theStatus == BackScattering ) G4cout << " *** BackScattering *** " << G4endl; if ( theStatus == Absorption ) G4cout << " *** Absorption *** " << G4endl; if ( theStatus == Detection ) G4cout << " *** Detection *** " << G4endl; } aParticleChange.SetMomentumChange(NewMomentum); aParticleChange.SetPolarizationChange(NewPolarization); return G4VDiscreteProcess::PostStepDoIt(aTrack, aStep); } G4ThreeVector G4OpBoundaryProcess::GetFacetNormal(const G4ThreeVector& Momentum, const G4ThreeVector& Normal ) const { G4ThreeVector FacetNormal; if (theModel == unified) { /* This function code alpha to a random value taken from the distribution p(alpha) = g(alpha; 0, sigma_alpha)*sin(alpha), for alpha > 0 and alpha < 90, where g(alpha; 0, sigma_alpha) is a gaussian distribution with mean 0 and standard deviation sigma_alpha. */ G4double alpha; G4double sigma_alpha = 0.0; if (OpticalSurface) sigma_alpha = OpticalSurface->GetSigmaAlpha(); G4double f_max = G4std::min(1.0,4.*sigma_alpha); do { do { alpha = G4RandGauss::shoot(0.0,sigma_alpha); } while (G4UniformRand()*f_max > sin(alpha) || alpha >= halfpi ); G4double phi = G4UniformRand()*twopi; G4double SinAlpha = sin(alpha); G4double CosAlpha = cos(alpha); G4double SinPhi = sin(phi); G4double CosPhi = cos(phi); G4double unit_x = SinAlpha * CosPhi; G4double unit_y = SinAlpha * SinPhi; G4double unit_z = CosAlpha; FacetNormal.setX(unit_x); FacetNormal.setY(unit_y); FacetNormal.setZ(unit_z); G4ThreeVector tmpNormal = Normal; FacetNormal.rotateUz(tmpNormal); } while (Momentum * FacetNormal >= 0.0); } else { G4double polish = 1.0; if (OpticalSurface) polish = OpticalSurface->GetPolish(); if (polish < 1.0) { do { G4ThreeVector smear; do { smear.setX(2.*G4UniformRand()-1.0); smear.setY(2.*G4UniformRand()-1.0); smear.setZ(2.*G4UniformRand()-1.0); } while (smear.mag()>1.0); smear = (1.-polish) * smear; FacetNormal = Normal + smear; } while (Momentum * FacetNormal >= 0.0); FacetNormal = FacetNormal.unit(); } else { FacetNormal = Normal; } } return FacetNormal; } void G4OpBoundaryProcess::DielectricMetal() { do { if( !G4BooleanRand(theReflectivity) ) { DoAbsorption(); break; } else { DoReflection(); OldMomentum = NewMomentum; OldPolarization = NewPolarization; } } while (NewMomentum * theGlobalNormal < 0.0); } void G4OpBoundaryProcess::DielectricDielectric() { G4bool Inside = false; G4bool Swap = false; leap: G4bool Through = false; G4bool Done = false; do { if (Through) { Swap = !Swap; Through = false; theGlobalNormal = -theGlobalNormal; G4Swap(Material1,Material2); G4Swap(&Rindex1,&Rindex2); } if ( theFinish == ground || theFinish == groundbackpainted ) { theFacetNormal = GetFacetNormal(OldMomentum,theGlobalNormal); } else { theFacetNormal = theGlobalNormal; } G4double PdotN = OldMomentum * theFacetNormal; G4double EdotN = OldPolarization * theFacetNormal; cost1 = - PdotN; if (abs(cost1) < 1.0-kCarTolerance){ sint1 = sqrt(1-cost1*cost1); sint2 = sint1*Rindex1/Rindex2; // *** Snell's Law *** } else { sint1 = 0.0; sint2 = 0.0; } if (sint2 >= 1.0) { // Simulate total internal reflection if (Swap) Swap = !Swap; theStatus = TotalInternalReflection; if ( theModel == unified && theFinish != polished ) ChooseReflection(); if ( theStatus == LambertianReflection ) { DoReflection(); } else if ( theStatus == BackScattering ) { NewMomentum = -OldMomentum; NewPolarization = -OldPolarization; } else { PdotN = OldMomentum * theFacetNormal; NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal; EdotN = OldPolarization * theFacetNormal; NewPolarization = -OldPolarization + (2.*EdotN)*theFacetNormal; } } else if (sint2 < 1.0) { // Calculate amplitude for transmission (Q = P x N) if (cost1 > 0.0) { cost2 = sqrt(1-sint2*sint2); } else { cost2 = -sqrt(1-sint2*sint2); } G4ThreeVector A_trans, Atrans, E1pp, E1pl; G4double E1_perp, E1_parl; if (sint1 > 0.0) { A_trans = OldMomentum.cross(theFacetNormal); Atrans = A_trans.unit(); E1_perp = OldPolarization * Atrans; E1pp = E1_perp * Atrans; E1pl = OldPolarization - E1pp; E1_parl = E1pl.mag(); } else { A_trans = OldPolarization; // Here we Follow Jackson's conventions and we set the // parallel component = 1 in case of a ray perpendicular // to the surface E1_perp = 0.0; E1_parl = 1.0; } G4double E2_perp, E2_parl, E2_total, TransCoeff; if (cost1 != 0.0) { G4double s1 = Rindex1*cost1; E2_perp = 2.*s1*E1_perp/(Rindex1*cost1+Rindex2*cost2); E2_parl = 2.*s1*E1_parl/(Rindex2*cost1+Rindex1*cost2); E2_total = E2_perp*E2_perp + E2_parl*E2_parl; G4double s2 = Rindex2*cost2*E2_total; TransCoeff = s2/s1; } else { TransCoeff = 0.0; } G4ThreeVector Refracted, Deflected; G4double E2_abs, C_parl, C_perp; if ( !G4BooleanRand(TransCoeff) ) { // Simulate reflection if (Swap) Swap = !Swap; theStatus = FresnelReflection; if ( theModel == unified && theFinish != polished ) ChooseReflection(); if ( theStatus == LambertianReflection ) { DoReflection(); } else if ( theStatus == BackScattering ) { NewMomentum = -OldMomentum; NewPolarization = -OldPolarization; } else { PdotN = OldMomentum * theFacetNormal; NewMomentum = OldMomentum - (2.*PdotN)*theFacetNormal; if (sint1 > 0.0) { // incident ray oblique E2_parl = Rindex2*E2_parl/Rindex1 - E1_parl; E2_perp = E2_perp - E1_perp; E2_total = E2_perp*E2_perp + E2_parl*E2_parl; Refracted = theFacetNormal + PdotN * NewMomentum; E2_abs = sqrt(E2_total); C_parl = E2_parl/E2_abs; C_perp = E2_perp/E2_abs; NewPolarization = C_parl*Refracted - C_perp*A_trans; } else if (Rindex2 > Rindex1) { // incident ray perpendicular NewPolarization = - OldPolarization; } } } else { // photon gets transmitted // Simulate transmission/refraction Inside = !Inside; Through = true; theStatus = FresnelRefraction; if (sint1 > 0.0) { // incident ray oblique G4double alpha = cost1 - cost2*(Rindex2/Rindex1); Deflected = OldMomentum + alpha*theFacetNormal; NewMomentum = Deflected.unit(); PdotN = -cost2; Refracted = theFacetNormal - PdotN*NewMomentum; E2_abs = sqrt(E2_total); C_parl = E2_parl/E2_abs; C_perp = E2_perp/E2_abs; NewPolarization = C_parl*Refracted + C_perp*A_trans; } else { // incident ray perpendicular NewMomentum = OldMomentum; NewPolarization = OldPolarization; } } } OldMomentum = NewMomentum; OldPolarization = NewPolarization; if (theStatus == FresnelRefraction) { Done = (NewMomentum * theGlobalNormal <= 0.0); } else { Done = (NewMomentum * theGlobalNormal >= 0.0); } } while (!Done); if (Inside && !Swap) { if( theFinish == polishedbackpainted || theFinish == groundbackpainted ) { if( !G4BooleanRand(theReflectivity) ) { DoAbsorption(); } else { if (theStatus != FresnelRefraction ) { theGlobalNormal = -theGlobalNormal; } else { Swap = !Swap; G4Swap(Material1,Material2); G4Swap(&Rindex1,&Rindex2); } if ( theFinish == groundbackpainted ) theStatus = LambertianReflection; DoReflection(); theGlobalNormal = -theGlobalNormal; OldMomentum = NewMomentum; goto leap; } } } } // GetMeanFreePath // --------------- // G4double G4OpBoundaryProcess::GetMeanFreePath(const G4Track& , G4double , G4ForceCondition* condition) { *condition = Forced; return DBL_MAX; }