102 lines
3.5 KiB
Plaintext
102 lines
3.5 KiB
Plaintext
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4PPrimaryVertex.ddl,v 1.10.2.1 2001/06/28 19:11:26 gunter Exp $
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// GEANT4 tag $Name: $
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//
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// Class Description:
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// This is a class which represent a persistent primary vertex
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// in Geant4. It is constructed by a G4PEvent object with a pointer
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// of transient G4PrimaryVertex object.
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//
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#ifndef G4PPrimaryVertex_h
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#define G4PPrimaryVertex_h 1
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#include "G4Pglobals.hh"
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#include "G4ThreeVector.hh"
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#include "G4PersistentTypes.hh"
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#include "G4PersistentSchema.hh"
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class G4PrimaryVertex;
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class G4PPrimaryParticle;
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#pragma ooclassref G4PPrimaryParticle "G4PPrimaryParticle_ref.hh"
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#include "HepODBMS/odbms/HepODBMS.h"
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class G4PPrimaryVertex
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: public HepPersObj
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{
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public: // with description
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G4PPrimaryVertex();
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G4PPrimaryVertex(const G4PrimaryVertex* vertex);
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~G4PPrimaryVertex();
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// Constructors and destructor.
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G4PrimaryVertex* MakeTransientObject();
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// Creates a transient primary vertex object and returns the pointer.
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private:
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G4Pdouble X0;
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G4Pdouble Y0;
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G4Pdouble Z0;
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G4Pdouble T0;
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d_Ref<G4PPrimaryParticle> theParticle;
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d_Ref<G4PPrimaryParticle> theTail;
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d_Ref<G4PPrimaryVertex> nextVertex;
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G4Pint numberOfParticle;
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public: // with description
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inline G4ThreeVector GetPosition() const
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{ return G4ThreeVector(X0,Y0,Z0); }
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inline G4double GetX0() const
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{ return X0; }
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inline G4double GetY0() const
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{ return Y0; }
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inline G4double GetZ0() const
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{ return Z0; }
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inline G4double GetT0() const
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{ return T0; }
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inline G4int GetNumberOfParticle() const
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{ return numberOfParticle; }
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// Get methods to read the vertex values.
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HepRef(G4PPrimaryParticle) GetPrimary(G4int i) const;
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inline void SetNext(HepRef(G4PPrimaryVertex) nv)
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{
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if(nextVertex == 0)
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{ nextVertex = nv; }
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else
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{ nextVertex->SetNext(nv); }
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}
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inline HepRef(G4PPrimaryVertex) GetNext() const
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{ return nextVertex; }
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// Set and Get methods to navigate thru the vertex chain.
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};
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#endif
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