// // ******************************************************************** // * DISCLAIMER * // * * // * The following disclaimer summarizes all the specific disclaimers * // * of contributors to this software. The specific disclaimers,which * // * govern, are listed with their locations in: * // * http://cern.ch/geant4/license * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. * // * * // * This code implementation is the intellectual property of the * // * GEANT4 collaboration. * // * By copying, distributing or modifying the Program (or any work * // * based on the Program) you indicate your acceptance of this * // * statement, and all its terms. * // ******************************************************************** // // // $Id: G4PPrimaryVertex.ddl,v 1.10.2.1 2001/06/28 19:11:26 gunter Exp $ // GEANT4 tag $Name: $ // // Class Description: // This is a class which represent a persistent primary vertex // in Geant4. It is constructed by a G4PEvent object with a pointer // of transient G4PrimaryVertex object. // #ifndef G4PPrimaryVertex_h #define G4PPrimaryVertex_h 1 #include "G4Pglobals.hh" #include "G4ThreeVector.hh" #include "G4PersistentTypes.hh" #include "G4PersistentSchema.hh" class G4PrimaryVertex; class G4PPrimaryParticle; #pragma ooclassref G4PPrimaryParticle "G4PPrimaryParticle_ref.hh" #include "HepODBMS/odbms/HepODBMS.h" class G4PPrimaryVertex : public HepPersObj { public: // with description G4PPrimaryVertex(); G4PPrimaryVertex(const G4PrimaryVertex* vertex); ~G4PPrimaryVertex(); // Constructors and destructor. G4PrimaryVertex* MakeTransientObject(); // Creates a transient primary vertex object and returns the pointer. private: G4Pdouble X0; G4Pdouble Y0; G4Pdouble Z0; G4Pdouble T0; d_Ref theParticle; d_Ref theTail; d_Ref nextVertex; G4Pint numberOfParticle; public: // with description inline G4ThreeVector GetPosition() const { return G4ThreeVector(X0,Y0,Z0); } inline G4double GetX0() const { return X0; } inline G4double GetY0() const { return Y0; } inline G4double GetZ0() const { return Z0; } inline G4double GetT0() const { return T0; } inline G4int GetNumberOfParticle() const { return numberOfParticle; } // Get methods to read the vertex values. HepRef(G4PPrimaryParticle) GetPrimary(G4int i) const; inline void SetNext(HepRef(G4PPrimaryVertex) nv) { if(nextVertex == 0) { nextVertex = nv; } else { nextVertex->SetNext(nv); } } inline HepRef(G4PPrimaryVertex) GetNext() const { return nextVertex; } // Set and Get methods to navigate thru the vertex chain. }; #endif