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geant4/source/visualization/OpenGL/src/G4OpenGLStoredWin32.cc
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2016-06-08 16:39:52 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4OpenGLStoredWin32.cc,v 1.7 2002/02/24 01:48:14 johna Exp $
// GEANT4 tag $Name: geant4-04-01 $
//
//
// OpenGLStoredWin32 graphics system factory.
#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
#include <GL/gl.h>
#include "G4VisFeaturesOfOpenGL.hh"
#include "G4VSceneHandler.hh"
#include "G4OpenGLSceneHandler.hh"
#include "G4OpenGLViewer.hh"
#include "G4OpenGLStoredWin32.hh"
#include "G4OpenGLStoredWin32Viewer.hh"
G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
G4VGraphicsSystem ("OpenGLStoredWin32",
"OGLSWin32",
G4VisFeaturesOfOpenGLSWin32 (),
G4VGraphicsSystem::threeD) {}
G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler () {
G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this);
G4cout << G4OpenGLStoredSceneHandler::GetSceneCount ()
<< ' ' << fName << " scene handlers extanct." << G4endl;
return pScene;
}
G4VViewer* G4OpenGLStoredWin32::CreateViewer (G4VSceneHandler& scene) {
G4VViewer* pView =
new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene);
if (pView) {
if (pView -> GetViewId () < 0) {
delete pView;
pView = 0;
G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
" negative view id in G4OpenGLStoredWin32Viewer creation."
"\n Destroying view and returning null pointer." << G4endl;
}
}
else {
G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
" new G4OpenGLStoredWin32Viewer." << G4endl;
}
return pView;
}
#endif