76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLStoredWin32.cc,v 1.7 2002/02/24 01:48:14 johna Exp $
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// GEANT4 tag $Name: geant4-04-01 $
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//
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//
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// OpenGLStoredWin32 graphics system factory.
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#ifdef G4VIS_BUILD_OPENGLWIN32_DRIVER
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#include <GL/gl.h>
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#include "G4VisFeaturesOfOpenGL.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4OpenGLStoredWin32.hh"
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#include "G4OpenGLStoredWin32Viewer.hh"
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G4OpenGLStoredWin32::G4OpenGLStoredWin32 ():
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G4VGraphicsSystem ("OpenGLStoredWin32",
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"OGLSWin32",
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G4VisFeaturesOfOpenGLSWin32 (),
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G4VGraphicsSystem::threeD) {}
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G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler () {
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G4VSceneHandler* pScene = new G4OpenGLStoredSceneHandler (*this);
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G4cout << G4OpenGLStoredSceneHandler::GetSceneCount ()
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<< ' ' << fName << " scene handlers extanct." << G4endl;
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return pScene;
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}
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G4VViewer* G4OpenGLStoredWin32::CreateViewer (G4VSceneHandler& scene) {
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G4VViewer* pView =
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new G4OpenGLStoredWin32Viewer ((G4OpenGLStoredSceneHandler&) scene);
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if (pView) {
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if (pView -> GetViewId () < 0) {
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delete pView;
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pView = 0;
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G4cerr << "G4OpenGLStoredWin32::CreateViewer: error flagged by"
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" negative view id in G4OpenGLStoredWin32Viewer creation."
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"\n Destroying view and returning null pointer." << G4endl;
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}
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}
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else {
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G4cerr << "G4OpenGLStoredWin32::CreateViewer: null pointer on"
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" new G4OpenGLStoredWin32Viewer." << G4endl;
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}
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return pView;
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}
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#endif
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