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geant4/source/visualization/Vtk/src/G4VtkPolydataInstanceTensorPipeline.cc
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2024-06-21 15:46:33 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
#include "G4VtkPolydataInstanceTensorPipeline.hh"
#include "G4VtkViewer.hh"
#include "G4VtkVisContext.hh"
#include <vtkActor.h>
#include <vtkDataArray.h>
#include <vtkDoubleArray.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkTensorGlyphColor.h>
std::size_t G4VtkPolydataInstanceTensorPipeline::MakeHash(const G4Polyhedron& polyhedron,
const G4VtkVisContext& vc)
{
// Get view parameters that the user can force through the vis attributes, thereby over-riding the
// current view parameter.
G4ViewParameters::DrawingStyle drawing_style = vc.fDrawingStyle;
std::size_t vhash = 0;
std::hash_combine(vhash, static_cast<int>(drawing_style));
std::size_t phash = std::hash<G4Polyhedron>{}(polyhedron);
std::size_t hash = 0;
std::hash_combine(hash, phash);
std::hash_combine(hash, vhash);
return hash;
}
G4VtkPolydataInstanceTensorPipeline::G4VtkPolydataInstanceTensorPipeline(G4String nameIn,
const G4VtkVisContext& vcIn)
: G4VtkPolydataInstancePipeline(nameIn, vcIn)
{
// Set pipeline type
SetTypeName(G4String("G4VtkPolydataInstanceTensorPipeline"));
// make polydata from instance data
instancePolydata = vtkSmartPointer<vtkPolyData>::New();
instancePolydata->SetPoints(instancePosition);
instancePolydata->GetPointData()->SetTensors(instanceTransform);
instancePolydata->GetPointData()->SetVectors(instanceColour);
instancePolydata->GetPointData()->SetScalars(instanceColour);
// tensor glyph
instanceTensorGlyph = vtkSmartPointer<vtkTensorGlyphColor>::New();
instanceTensorGlyph->SetInputData(instancePolydata);
instanceTensorGlyph->SetSourceConnection(GetFinalFilter()->GetOutputPort());
instanceTensorGlyph->ColorGlyphsOn();
instanceTensorGlyph->ScalingOff();
instanceTensorGlyph->ThreeGlyphsOff();
instanceTensorGlyph->ExtractEigenvaluesOff();
instanceTensorGlyph->SetColorModeToScalars();
AddFilter(instanceTensorGlyph);
// set polydata mapper
mapper->SetInputConnection(GetFinalFilter()->GetOutputPort());
// set actor
actor->SetMapper(mapper);
actor->SetVisibility(1);
// shading parameters
actor->GetProperty()->SetAmbient(0.2);
actor->GetProperty()->SetDiffuse(0.7);
actor->GetProperty()->SetSpecular(0.1);
actor->GetProperty()->SetSpecularPower(1);
// add to renderer
vc.fViewer->renderer->AddActor(GetActor());
}
void G4VtkPolydataInstanceTensorPipeline::Print()
{
G4cout << "G4VtkPolydataInstanceTensorPipeline " << GetName() << G4endl;
G4VtkPolydataPipeline::Print();
}