// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** #include "G4VtkPolydataInstanceTensorPipeline.hh" #include "G4VtkViewer.hh" #include "G4VtkVisContext.hh" #include #include #include #include #include #include #include #include std::size_t G4VtkPolydataInstanceTensorPipeline::MakeHash(const G4Polyhedron& polyhedron, const G4VtkVisContext& vc) { // Get view parameters that the user can force through the vis attributes, thereby over-riding the // current view parameter. G4ViewParameters::DrawingStyle drawing_style = vc.fDrawingStyle; std::size_t vhash = 0; std::hash_combine(vhash, static_cast(drawing_style)); std::size_t phash = std::hash{}(polyhedron); std::size_t hash = 0; std::hash_combine(hash, phash); std::hash_combine(hash, vhash); return hash; } G4VtkPolydataInstanceTensorPipeline::G4VtkPolydataInstanceTensorPipeline(G4String nameIn, const G4VtkVisContext& vcIn) : G4VtkPolydataInstancePipeline(nameIn, vcIn) { // Set pipeline type SetTypeName(G4String("G4VtkPolydataInstanceTensorPipeline")); // make polydata from instance data instancePolydata = vtkSmartPointer::New(); instancePolydata->SetPoints(instancePosition); instancePolydata->GetPointData()->SetTensors(instanceTransform); instancePolydata->GetPointData()->SetVectors(instanceColour); instancePolydata->GetPointData()->SetScalars(instanceColour); // tensor glyph instanceTensorGlyph = vtkSmartPointer::New(); instanceTensorGlyph->SetInputData(instancePolydata); instanceTensorGlyph->SetSourceConnection(GetFinalFilter()->GetOutputPort()); instanceTensorGlyph->ColorGlyphsOn(); instanceTensorGlyph->ScalingOff(); instanceTensorGlyph->ThreeGlyphsOff(); instanceTensorGlyph->ExtractEigenvaluesOff(); instanceTensorGlyph->SetColorModeToScalars(); AddFilter(instanceTensorGlyph); // set polydata mapper mapper->SetInputConnection(GetFinalFilter()->GetOutputPort()); // set actor actor->SetMapper(mapper); actor->SetVisibility(1); // shading parameters actor->GetProperty()->SetAmbient(0.2); actor->GetProperty()->SetDiffuse(0.7); actor->GetProperty()->SetSpecular(0.1); actor->GetProperty()->SetSpecularPower(1); // add to renderer vc.fViewer->renderer->AddActor(GetActor()); } void G4VtkPolydataInstanceTensorPipeline::Print() { G4cout << "G4VtkPolydataInstanceTensorPipeline " << GetName() << G4endl; G4VtkPolydataPipeline::Print(); }