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geant4/source/processes/management/include/G4ProcessManager.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
// G4ProcessManager
//
// Class Description:
//
// G4ProcessManager collects all physics a particle can undertake as
// vectors. These vectors are:
// - one vector for all processes (called as "process List")
// - two vectors for processes with AtRestGetPhysicalInteractionLength()
// and AtRestDoIt()
// - two vectors for processes with AlongStepGetPhysicalInteractionLength()
// and AlongStepDoIt()
// - two vectors for processes with PostStepGetPhysicalInteractionLength()
// and PostStepDoIt()
// The tracking will message three types of GetPhysicalInteractionLength()
// in order to limit the Step and select the occurrence of processes.
// It will message the corresponding DoIt() to apply the selected
// processes. In addition, the Tracking will limit the Step
// and select the occurrence of the processes according to
// the shortest physical interaction length computed (except for
// processes at rest, for which the Tracking will select the
// occurrence of the process which returns the shortest mean
// life-time from the GetPhysicalInteractionLength()).
// Authors:
// - 02.12.1995, G.Cosmo - First implementation, based on object model
// - 06.05.1996, G.Cosmo - Revised; added vector of processes at rest
// - 08.01.1997, H.Kurashige - New Physics scheme
// --------------------------------------------------------------------
#ifndef G4ProcessManager_hh
#define G4ProcessManager_hh 1
#include <vector>
#include "globals.hh"
#include "G4ios.hh"
#include "G4VProcess.hh"
#include "G4ProcessVector.hh"
#include "G4ParticleDefinition.hh"
class G4ProcessManagerMessenger;
class G4ProcessAttribute;
// Indexes for ProcessVector
//
enum G4ProcessVectorTypeIndex
{
typeGPIL = 0, // for GetPhysicalInteractionLength
typeDoIt =1 // for DoIt
};
enum G4ProcessVectorDoItIndex
{
idxAll = -1, // for all DoIt/GPIL
idxAtRest = 0, // for AtRestDoIt/GPIL
idxAlongStep = 1, // for AlongStepDoIt/GPIL
idxPostStep =2, // for AlongSTepDoIt/GPIL
NDoit =3
};
// Enumeration for Ordering Parameter
//
enum G4ProcessVectorOrdering
{
ordInActive = -1, // ordering parameter to indicate InActive DoIt
ordDefault = 1000, // default ordering parameter
ordLast = 9999 // ordering parameter to indicate the last DoIt
};
class G4ProcessManager
{
using G4ProcessAttrVector = std::vector<G4ProcessAttribute*>;
public:
G4ProcessManager(const G4ParticleDefinition* aParticleType);
// Constructor
G4ProcessManager(G4ProcessManager& right);
// copy constructor
G4ProcessManager() = delete;
G4ProcessManager& operator=(const G4ProcessManager&) = delete;
// Default constructor and assignment operator not allowed
~G4ProcessManager();
// Destructor
G4bool operator==(const G4ProcessManager &right) const;
G4bool operator!=(const G4ProcessManager &right) const;
inline G4ProcessVector* GetProcessList() const;
// Returns the address of the vector of all processes
inline G4int GetProcessListLength() const;
// Returns the number of process in the ProcessVector
inline G4int GetProcessIndex(G4VProcess*) const;
// Returns the index of the process in the process List
inline G4ProcessVector* GetProcessVector(
G4ProcessVectorDoItIndex idx,
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
// Returns the address of the vector of processes
inline G4ProcessVector* GetAtRestProcessVector(
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
// Returns the address of the vector of processes for
// AtRestGetPhysicalInteractionLength idx =0
// AtRestGetPhysicalDoIt idx =1
inline G4ProcessVector* GetAlongStepProcessVector(
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
// Returns the address of the vector of processes for
// AlongStepGetPhysicalInteractionLength idx =0
// AlongStepGetPhysicalDoIt idx =1
inline G4ProcessVector* GetPostStepProcessVector(
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
// Returns the address of the vector of processes for
// PostStepGetPhysicalInteractionLength idx =0
// PostStepGetPhysicalDoIt idx =1
G4int GetProcessVectorIndex(
G4VProcess* aProcess,
G4ProcessVectorDoItIndex idx,
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
inline G4int GetAtRestIndex(
G4VProcess* aProcess,
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
inline G4int GetAlongStepIndex(
G4VProcess* aProcess,
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
inline G4int GetPostStepIndex(
G4VProcess* aProcess,
G4ProcessVectorTypeIndex typ = typeGPIL
) const;
// Returns the index for GPIL/DoIt process vector of the process
G4int AddProcess( G4VProcess* aProcess,
G4int ordAtRestDoIt = ordInActive,
G4int ordAlongSteptDoIt = ordInActive,
G4int ordPostStepDoIt = ordInActive );
// Adds a process to the process List
// Return values is the index to the List. Negative return value
// indicates that the process has not been added due to some errors
// The first argument is a pointer to the process.
// Successive arguments are ordering parameters of the process in
// process vectors. If value is negative, the process is
// not added to the corresponding process vector
///////////////////////////////////////////////
// The following methods are provided for simple processes
// AtRestProcess has only AtRestDoIt
// ContinuousProcess has only AlongStepDoIt
// DiscreteProcess has only PostStepDoIt
// If the ordering parameter is not specified, the process is
// added at the end of List of process vectors
// If a process with same ordering parameter exists,
// this new process will be added just after processes
// with same ordering parameter (except for processes assigned to LAST
// explicitly) for both DoIt() and GetPhysicalInteractionLength()
///////////////////////////////////////////////
inline G4int AddRestProcess(G4VProcess* aProcess, G4int ord=ordDefault);
inline G4int AddDiscreteProcess(G4VProcess* aProcess, G4int ord=ordDefault);
inline G4int AddContinuousProcess(G4VProcess* aProcess, G4int ord=ordDefault);
///////////////////////////////////////////////
// Alternative methods for setting ordering parameters
// Note: AddProcess() method should precede calls to these methods
///////////////////////////////////////////////
G4int GetProcessOrdering(
G4VProcess* aProcess,
G4ProcessVectorDoItIndex idDoIt
);
void SetProcessOrdering(
G4VProcess* aProcess,
G4ProcessVectorDoItIndex idDoIt,
G4int ordDoIt = ordDefault
);
// Set ordering parameter for DoIt() specified by typeDoIt.
// If a process with same ordering parameter exists,
// this new process will be added just after processes
// with same ordering parameter
// Note: Ordering parameter will bet set to non-zero
// even if you set ordDoIt = 0
void SetProcessOrderingToFirst(
G4VProcess* aProcess,
G4ProcessVectorDoItIndex idDoIt
);
// Set ordering parameter to the first of all processes
// for DoIt() specified by idDoIt.
// Note: If you use this method for two processes,
// a process called later will be first
void SetProcessOrderingToSecond(
G4VProcess* aProcess,
G4ProcessVectorDoItIndex idDoIt
);
// Set ordering parameter to 1 for DoIt() specified by idDoIt
// and the process will be added just after
// the processes with ordering parameter equal to zero
// Note: If you use this method for two processes,
// a process called later will be first
void SetProcessOrderingToLast(
G4VProcess* aProcess,
G4ProcessVectorDoItIndex idDoIt
);
// Set ordering parameter to the last of all processes
// for DoIt() specified by idDoIt.
// Note: If you use this method for two processes,
// a process called later will precede.
///////////////////////////////////////////////
G4VProcess* RemoveProcess(G4VProcess* aProcess);
G4VProcess* RemoveProcess(G4int index);
// Removes a process from the process List.
// Returns pointer to the removed process.
// (nullptr value will be returned in case of errors)
G4VProcess* SetProcessActivation(G4VProcess* aProcess, G4bool fActive);
G4VProcess* SetProcessActivation(G4int index, G4bool fActive);
// Set activation flag.
// Returns pointer to the applied process.
// (nullptr value will be returned in case of errors)
G4bool GetProcessActivation(G4VProcess* aProcess) const;
G4bool GetProcessActivation(G4int index) const;
// Get activation flag.
inline G4ParticleDefinition* GetParticleType() const;
// Get the particle type
inline void SetParticleType(const G4ParticleDefinition*);
// Set the particle type
G4VProcess* GetProcess (const G4String&) const;
// Get process by process name
void StartTracking(G4Track* aTrack = nullptr);
void EndTracking();
// These two methods are used by G4TrackingManager
// in order to inform Start/End of tracking for each track
// to the process manager and all physics processes
void DumpInfo();
inline void SetVerboseLevel(G4int value);
inline G4int GetVerboseLevel() const;
// Control flag for output message
// 0: Silent
// 1: Warning message
// 2: More
enum {SizeOfProcVectorArray = 6};
private:
G4int InsertAt(G4int position, G4VProcess* process, G4int ivec);
// Insert process at position in theProcVector[ivec]
G4int RemoveAt(G4int position, G4VProcess* process, G4int ivec);
// Remove process at position in theProcVector[ivec]
G4int FindInsertPosition(G4int ord, G4int ivec);
// Find insert position according to ordering parameter
// in theProcVector[ivec]
inline G4int GetProcessVectorId(G4ProcessVectorDoItIndex idx,
G4ProcessVectorTypeIndex typ = typeGPIL) const;
void CheckOrderingParameters(G4VProcess*) const;
// Check consistencies between ordering parameters and
// validity of DoIt() of the Process
G4ProcessAttribute* GetAttribute(G4int index) const;
G4ProcessAttribute* GetAttribute(G4VProcess* aProcess) const;
// Get Pointer to ProcessAttribute
void CreateGPILvectors();
void SetIndexToProcessVector(G4int ivec);
G4VProcess* ActivateProcess(G4int index);
G4VProcess* InActivateProcess(G4int index);
// Activate/InActivate process
private:
G4ProcessVector* theProcVector[SizeOfProcVectorArray];
// Vector for processes with GetPhysicalInteractionLength()/DoIt()
G4ProcessAttrVector* theAttrVector = nullptr;
// Vector for process attribute
const G4ParticleDefinition* theParticleType = nullptr;
// Particle which has this process manager object
G4int numberOfProcesses = 0;
G4ProcessVector* theProcessList = nullptr;
// Vector for all processes (called as "process List")
G4bool duringTracking = false;
G4bool isSetOrderingFirstInvoked[NDoit];
G4bool isSetOrderingLastInvoked[NDoit];
G4int verboseLevel = 1;
static G4ThreadLocal G4ProcessManagerMessenger* fProcessManagerMessenger;
static G4ThreadLocal G4int counterOfObjects;
};
#include "G4ProcessManager.icc"
#endif