205 lines
8.1 KiB
C++
205 lines
8.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4WrapperProcess.hh 71231 2013-06-12 13:06:28Z gcosmo $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// Class Description
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//
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// This class is the virtual class for wrapper process objects.
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// ------------------------------------------------------------
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// New Physics scheme 18 Dec. 1996 H.Kurahige
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// ------------------------------------------------------------
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#ifndef G4WrapperProcess_h
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#define G4WrapperProcess_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4VProcess.hh"
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class G4WrapperProcess : public G4VProcess
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{
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// A virtual class for wrapper process objects.
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private:
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// hide default constructor and assignment operator as private
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// do not hide default constructor for alpha version
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inline G4WrapperProcess & operator=(const G4WrapperProcess &right);
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public: // with description
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// constructor requires the process name and type
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G4WrapperProcess(const G4String& aName = "Wrapped",
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G4ProcessType aType = fNotDefined );
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// copy constructor copys the name but does not copy the
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// physics table (0 pointer is assigned)
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G4WrapperProcess(const G4WrapperProcess &right);
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public:
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// destructor
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virtual ~G4WrapperProcess();
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// equality opperators
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inline G4int operator==(const G4WrapperProcess &right) const;
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inline G4int operator!=(const G4WrapperProcess &right) const;
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public: // with description
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virtual void RegisterProcess(G4VProcess*);
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virtual const G4VProcess* GetRegisteredProcess() const;
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protected:
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G4VProcess* pRegProcess;
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public: // with description
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////////////////////////////
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// DoIt /////////////////
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///////////////////////////
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virtual G4VParticleChange* PostStepDoIt(
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const G4Track& track,
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const G4Step& stepData
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);
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virtual G4VParticleChange* AlongStepDoIt(
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const G4Track& track,
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const G4Step& stepData
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);
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virtual G4VParticleChange* AtRestDoIt(
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const G4Track& track,
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const G4Step& stepData
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);
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//////////////////////////
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// GPIL //////////////
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/////////////////////////
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virtual G4double AlongStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4double currentMinimumStep,
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G4double& proposedSafety,
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G4GPILSelection* selection);
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virtual G4double AtRestGetPhysicalInteractionLength(
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const G4Track& track,
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G4ForceCondition* condition
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);
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virtual G4double PostStepGetPhysicalInteractionLength(
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const G4Track& track,
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G4double previousStepSize,
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G4ForceCondition* condition
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) ;
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//////////////////////
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virtual G4bool IsApplicable(const G4ParticleDefinition&);
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// Returns true if this process object is applicable to
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// the particle type
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// Process will not be registered to a particle if IsApplicable is false
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virtual void BuildPhysicsTable(const G4ParticleDefinition&);
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// Messaged by the Particle definition (via the Process manager)
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// whenever cross section tables have to be rebuilt (i.e. if new
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// materials have been defined).
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// It is overloaded by individual processes when they need physics
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// tables.
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// Processes which Build (for example in their
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// constructors) physics tables independent of cuts
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// should preferably use a
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// private void BuildThePhysicsTable()
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// function. Not another BuildPhysicsTable, please.
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virtual void PreparePhysicsTable(const G4ParticleDefinition&);
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// Messaged by the Particle definition (via the Process manager)
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// whenever cross section tables have to be prepare for rebuilt
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// (i.e. if new materials have been defined).
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// It is overloaded by individual processes when they need physics
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// tables.
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// Processes which Build physics tables independent of cuts
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// (for example in their constructors)
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// should preferably use private
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// void BuildThePhysicsTable() and void PreparePhysicsTable().
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// Not another BuildPhysicsTable, please.
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virtual G4bool StorePhysicsTable(const G4ParticleDefinition* ,
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const G4String& directory,
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G4bool ascii = false);
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// Store PhysicsTable in a file.
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// (return false in case of failure at I/O )
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virtual G4bool RetrievePhysicsTable( const G4ParticleDefinition* ,
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const G4String& directory,
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G4bool ascii = false);
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// Retrieve Physics from a file.
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// (return true if the Physics Table can be build by using file)
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// (return false if the process has no functionality or in case of failure)
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// File name should be defined by each process
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// and the file should be placed under the directory specifed by the argument.
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////////////////////////////
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virtual void StartTracking(G4Track*);
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virtual void EndTracking();
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// inform Start/End of tracking for each track to the physics process
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public:
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virtual void SetProcessManager(const G4ProcessManager*);
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// A process manager set its own pointer when the process is registered
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// the process Manager
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virtual const G4ProcessManager* GetProcessManager();
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// Get the process manager which the process belongs to
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public:
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virtual void ResetNumberOfInteractionLengthLeft();
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// reset (determine the value of)NumberOfInteractionLengthLeft
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};
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inline
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G4WrapperProcess & G4WrapperProcess::operator=(const G4WrapperProcess &)
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{
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G4Exception("G4WrapperProcess::operator=","Illegal operation",
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JustWarning,"Assignment operator is called");
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return *this;
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}
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inline
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G4int G4WrapperProcess::operator==(const G4WrapperProcess &right) const
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{
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return (this == &right);
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}
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inline
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G4int G4WrapperProcess::operator!=(const G4WrapperProcess &right) const
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{
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return (this != &right);
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}
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#endif
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