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geant4/source/visualization/FukuiRenderer/include/G4DAWNFILEViewer.hh
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2016-06-09 14:44:26 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4DAWNFILEViewer.hh,v 1.10 2006/06/29 21:16:32 gunter Exp $
// GEANT4 tag $Name: geant4-08-01 $
//
// Satoshi TANAKA
// DAWNFILE viewer - opens window, hard copy, etc.
#ifndef G4DAWNFILE_VIEWER_HH
#define G4DAWNFILE_VIEWER_HH
#include "G4VViewer.hh"
#include "globals.hh"
class G4DAWNFILESceneHandler ;
class G4DAWNFILEViewer: public G4VViewer {
enum FRDEV {FRDEV_PS=1, FRDEV_XWIN=2, FRDEV_PS2=3, FRDEV_XWIN2=4, FRDEV_OPEN_GL=5, FRDEV_DEVICE_END=6} ;
public:
//----- constructor and destructor
G4DAWNFILEViewer (G4DAWNFILESceneHandler& scene, const G4String& name = "");
virtual ~G4DAWNFILEViewer ();
//----- overriding base class methods
void SetView (); // Do nothing. SendViewParameters will do its job.
void ClearView ();
void DrawView ();
void ShowView ();
//---- methods inherent to this class
void SendViewParameters () ;
const char* GetG4PrimViewer () { return fG4PrimViewer ;}
const char* GetG4PrimViewerInvocation() { return fG4PrimViewerInvocation ;}
const char* GetPSViewer () { return fPSViewer ;}
void SendDrawingStyleToDAWNGUI( std::ostream& out ) ;
private:
G4DAWNFILESceneHandler& fSceneHandler; // Reference to Graphics Scene for this view.
char fG4PrimViewer [32] ;
char fG4PrimViewerInvocation[64] ;
char fPSViewer [32] ;
};
#endif