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geant4/environments/g4py/site-modules/EZsim/EZgeom/ezgeom/G4EzVolume.hh
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//
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//
// $Id: G4EzVolume.hh,v 1.3 2006/06/29 15:28:55 gunter Exp $
// $Name: geant4-08-01 $
// ====================================================================
// G4EzVolume.hh
//
// Utility class for supporting creating user geometry
//
// * wrapper of logical volume
//
// 2005 Q
// ====================================================================
#ifndef G4_EZ_VOLUME_H
#define G4_EZ_VOLUME_H
#include "G4LogicalVolume.hh"
#include "G4VisAttributes.hh"
#include "G4Transform3D.hh"
// ====================================================================
//
// class definition
//
// ====================================================================
class G4Material;
class G4VSolid;
class G4VPhysicalVolume;
class G4EzVolume {
protected:
// volume information
G4String name;
G4VSolid* solid;
G4LogicalVolume* lv;
G4LogicalVolume* lvsub; // logical volume for voxels
G4VisAttributes* va;
G4int nplacement; // # of placements
public:
G4EzVolume();
G4EzVolume(const G4String& aname);
~G4EzVolume();
// createing volume
void CreateBoxVolume(G4Material* amaterial,
G4double dx, G4double dy, G4double dz);
void CreateTubeVolume(G4Material* amaterial,
G4double rmin, G4double rmax,
G4double dz,
G4double phi0=0., G4double dphi=360*deg);
void CreateConeVolume(G4Material* amaterial,
G4double rmin1, G4double rmax1,
G4double rmin2, G4double rmax2,
G4double dz,
G4double phi0=0., G4double dphi=360.*deg);
void CreateSphereVolume(G4Material* amaterial,
G4double rmin, G4double rmax,
G4double phi0=0., G4double dphi=360.*deg,
G4double theta0=0., G4double dtheta=180.*deg);
void CreateOrbVolume(G4Material* amaterial, G4double rmax);
// placement
G4VPhysicalVolume* PlaceIt(const G4ThreeVector& pos, G4int ncopy=0,
G4EzVolume* parent=0);
G4VPhysicalVolume* PlaceIt(const G4Transform3D& transform, G4int ncopy=0,
G4EzVolume* parent=0);
// replica
// parent volume should be exactly filled with replicated volumes.
G4VPhysicalVolume* ReplicateIt(G4EzVolume* parent,
EAxis pAxis, G4int nReplicas,
G4double width, G4double offset=0);
// voxelize
// volume should be "BOX". otherwise, error.
// returning voxel size in each dimension
G4ThreeVector VoxelizeIt(G4int nx, G4int ny, G4int nz);
// sensitivity
// in the case of voxelized, SD will be set to a voxel.
void SetSensitiveDetector(G4VSensitiveDetector* asd);
// direct access to properties
const G4String& GetName() const;
void SetSolid(G4VSolid* asolid);
const G4VSolid* GetSolid() const;
void SetMaterial(G4Material* amaterial);
G4Material* GetMaterial() const;
G4int GetNofPlacements() const;
void SetVisibility(G4bool qvisible);
void SetColor(const G4Color& color);
void SetColor(G4double red, G4double green, G4double blue);
};
// ====================================================================
// inline functions
// ====================================================================
inline const G4String& G4EzVolume::GetName() const { return name; }
inline void G4EzVolume::SetSolid(G4VSolid* asolid) { solid= asolid; }
inline const G4VSolid* G4EzVolume::GetSolid() const { return solid; }
inline void G4EzVolume::SetMaterial(G4Material* amaterial)
{
if(lv!= 0) lv-> SetMaterial(amaterial);
if(lvsub!= 0) lvsub-> SetMaterial(amaterial);
}
inline G4Material* G4EzVolume::GetMaterial() const
{
if(lv!=0) return lv-> GetMaterial();
else return 0;
}
inline G4int G4EzVolume::GetNofPlacements() const { return nplacement; }
inline void G4EzVolume::SetVisibility(G4bool qvisible)
{
if(va!=0) va-> SetVisibility(qvisible);
}
inline void G4EzVolume::SetColor(const G4Color& color)
{
if(va!=0) va-> SetColor(color);
}
inline void G4EzVolume::SetColor(G4double red, G4double green, G4double blue)
{
if(va!=0) va-> SetColor(red, green, blue);
}
#endif