50 lines
1.4 KiB
Plaintext
50 lines
1.4 KiB
Plaintext
#
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# Macro file for the initialization phase of "exampleN03.cc"
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# when running in interactive mode
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#
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# Sets some default verbose
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#
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/control/verbose 2
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/control/saveHistory
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/run/verbose 2
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#
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# create empty scene
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#
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/vis/scene/create
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#
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# Create a scene handler for a specific graphics system
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# (Edit the next line(s) to choose another graphic system)
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#
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# Use this open statement to get an .eps and .prim files
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# suitable for viewing in DAWN.
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/vis/open DAWNFILE
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#
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# Use this open statement instead for OpenGL in immediate mode.
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/vis/open OGLIX
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#
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# Use this open statement instead to get a HepRep version 1 file
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# suitable for viewing in WIRED.
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#/vis/open HepRepFile
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#
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# Use this open statement instead to get a HepRep version 2 file
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# suitable for viewing in WIRED.
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#/vis/open HepRepXML
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#
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# Output an empty detector
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/vis/viewer/flush
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#
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# for drawing the tracks
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# (if too many tracks cause core dump => storeTrajectory 0)
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#
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/tracking/storeTrajectory 1
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/vis/scene/endOfEventAction accumulate
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#
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# At end of each run, an automatic flush causes graphical output.
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#/run/beamOn 1
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# When you exit Geant4, you will find a file called scene-0.heprep.zip.
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# Unzipping this will give you three separate HepRep files suitable for
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# viewing in WIRED.
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# The first file will contain just detector geometry.
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# The second file will contain the detector plus one event.
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# The third file will contain the detector plus ten events.
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