117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML1SceneHandler.cc,v 1.4 2000/04/27 13:56:16 gcosmo Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// G4VRML1SceneHandler.cc
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// Yasuhide Sawada and Satoshi Tanaka
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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//#define DEBUG_FR_SCENE
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#include <unistd.h>
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#include "g4std/fstream"
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#include "globals.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Point3D.hh"
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#include "G4Scene.hh"
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#include "G4VisAttributes.hh"
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#include "G4Polyhedron.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Polyline.hh"
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#include "G4Trd.hh"
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#include "G4Tubs.hh"
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#include "G4Trap.hh"
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#include "G4Para.hh"
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#include "G4Torus.hh"
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#include "G4Sphere.hh"
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#include "G4Text.hh"
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#include "G4Circle.hh"
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#include "G4Square.hh"
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#include "G4VRML1SceneHandler.hh"
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#include "G4VRML1Viewer.hh"
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#include "G4VRML1.hh"
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G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
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G4VSceneHandler(system, fSceneIdCount++, name),
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fSystem(system),
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fDest()
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{
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fSceneCount++;
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fCurrentDEF = "";
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}
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G4VRML1SceneHandler::~G4VRML1SceneHandler()
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{
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#if defined DEBUG_FR_SCENE
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G4cerr << "***** ~G4VRML1SceneHandler" << G4endl;
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#endif
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fSceneCount--;
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}
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#define G4VRML1SCENE G4VRML1SceneHandler
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#define IS_CONNECTED fDest.isConnected()
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#include "G4VRML1SceneHandlerFunc.icc"
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#undef IS_CONNECTED
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#undef G4VRML1SCENE
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void G4VRML1SceneHandler::connectPort(G4int max_trial)
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{
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G4int trial = 0 ;
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int port = fSystem.getPort();
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for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
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if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
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// INET domain connection is established
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G4cerr << "*** GEANT4 is connected to port ";
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G4cerr << fDest.getPort();
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G4cerr << " of server " << fSystem.getHostName() << G4endl;
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break;
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} else {
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// Connection failed. Try the next port.
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G4cerr << "*** GEANT4 incremented targeting port to ";
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G4cerr << port << G4endl;
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}
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sleep (1);
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} // for
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if (!fDest.isConnected()) {
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G4cerr << "*** INET Connection failed. " << G4endl;
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G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
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G4cerr << " or too many viewers are already running in the " << G4endl;
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G4cerr << " server host(" << fSystem.getHostName() << "). " << G4endl;
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}
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}
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void G4VRML1SceneHandler::closePort()
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{
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fDest.close();
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G4cerr << "*** INET Connection closed. " << G4endl;
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}
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G4int G4VRML1SceneHandler::fSceneIdCount = 0;
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G4int G4VRML1SceneHandler::fSceneCount = 0;
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#endif
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