Files
geant4/source/visualization/VRML/src/G4VRML1SceneHandler.cc
T
2016-06-08 16:03:00 +02:00

117 lines
2.7 KiB
C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML1SceneHandler.cc,v 1.4 2000/04/27 13:56:16 gcosmo Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
// G4VRML1SceneHandler.cc
// Yasuhide Sawada and Satoshi Tanaka
//=================//
#ifdef G4VIS_BUILD_VRML_DRIVER
//=================//
//#define DEBUG_FR_SCENE
#include <unistd.h>
#include "g4std/fstream"
#include "globals.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4Point3D.hh"
#include "G4Scene.hh"
#include "G4VisAttributes.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Trap.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Sphere.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VRML1SceneHandler.hh"
#include "G4VRML1Viewer.hh"
#include "G4VRML1.hh"
G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) :
G4VSceneHandler(system, fSceneIdCount++, name),
fSystem(system),
fDest()
{
fSceneCount++;
fCurrentDEF = "";
}
G4VRML1SceneHandler::~G4VRML1SceneHandler()
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** ~G4VRML1SceneHandler" << G4endl;
#endif
fSceneCount--;
}
#define G4VRML1SCENE G4VRML1SceneHandler
#define IS_CONNECTED fDest.isConnected()
#include "G4VRML1SceneHandlerFunc.icc"
#undef IS_CONNECTED
#undef G4VRML1SCENE
void G4VRML1SceneHandler::connectPort(G4int max_trial)
{
G4int trial = 0 ;
int port = fSystem.getPort();
for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) {
if (fDest.connect( (const char * )fSystem.getHostName(), port)) {
// INET domain connection is established
G4cerr << "*** GEANT4 is connected to port ";
G4cerr << fDest.getPort();
G4cerr << " of server " << fSystem.getHostName() << G4endl;
break;
} else {
// Connection failed. Try the next port.
G4cerr << "*** GEANT4 incremented targeting port to ";
G4cerr << port << G4endl;
}
sleep (1);
} // for
if (!fDest.isConnected()) {
G4cerr << "*** INET Connection failed. " << G4endl;
G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl;
G4cerr << " or too many viewers are already running in the " << G4endl;
G4cerr << " server host(" << fSystem.getHostName() << "). " << G4endl;
}
}
void G4VRML1SceneHandler::closePort()
{
fDest.close();
G4cerr << "*** INET Connection closed. " << G4endl;
}
G4int G4VRML1SceneHandler::fSceneIdCount = 0;
G4int G4VRML1SceneHandler::fSceneCount = 0;
#endif