// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1SceneHandler.cc,v 1.4 2000/04/27 13:56:16 gcosmo Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // G4VRML1SceneHandler.cc // Yasuhide Sawada and Satoshi Tanaka //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// //#define DEBUG_FR_SCENE #include #include "g4std/fstream" #include "globals.hh" #include "G4VPhysicalVolume.hh" #include "G4LogicalVolume.hh" #include "G4Point3D.hh" #include "G4Scene.hh" #include "G4VisAttributes.hh" #include "G4Polyhedron.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Polyline.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Trap.hh" #include "G4Para.hh" #include "G4Torus.hh" #include "G4Sphere.hh" #include "G4Text.hh" #include "G4Circle.hh" #include "G4Square.hh" #include "G4VRML1SceneHandler.hh" #include "G4VRML1Viewer.hh" #include "G4VRML1.hh" G4VRML1SceneHandler::G4VRML1SceneHandler(G4VRML1& system, const G4String& name) : G4VSceneHandler(system, fSceneIdCount++, name), fSystem(system), fDest() { fSceneCount++; fCurrentDEF = ""; } G4VRML1SceneHandler::~G4VRML1SceneHandler() { #if defined DEBUG_FR_SCENE G4cerr << "***** ~G4VRML1SceneHandler" << G4endl; #endif fSceneCount--; } #define G4VRML1SCENE G4VRML1SceneHandler #define IS_CONNECTED fDest.isConnected() #include "G4VRML1SceneHandlerFunc.icc" #undef IS_CONNECTED #undef G4VRML1SCENE void G4VRML1SceneHandler::connectPort(G4int max_trial) { G4int trial = 0 ; int port = fSystem.getPort(); for (trial = 0; !fDest.isConnected()&& trial < max_trial; trial++, port++ ) { if (fDest.connect( (const char * )fSystem.getHostName(), port)) { // INET domain connection is established G4cerr << "*** GEANT4 is connected to port "; G4cerr << fDest.getPort(); G4cerr << " of server " << fSystem.getHostName() << G4endl; break; } else { // Connection failed. Try the next port. G4cerr << "*** GEANT4 incremented targeting port to "; G4cerr << port << G4endl; } sleep (1); } // for if (!fDest.isConnected()) { G4cerr << "*** INET Connection failed. " << G4endl; G4cerr << " Maybe, you have not invoked viewer g4vrmlview yet, " << G4endl; G4cerr << " or too many viewers are already running in the " << G4endl; G4cerr << " server host(" << fSystem.getHostName() << "). " << G4endl; } } void G4VRML1SceneHandler::closePort() { fDest.close(); G4cerr << "*** INET Connection closed. " << G4endl; } G4int G4VRML1SceneHandler::fSceneIdCount = 0; G4int G4VRML1SceneHandler::fSceneCount = 0; #endif