105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML1SceneHandler.hh,v 1.6 1999/12/16 17:25:12 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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// G4VRML1SceneHandler.hh
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// Yasuhide Sawada & Satoshi Tanaka
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#ifdef G4VIS_BUILD_VRML_DRIVER
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#ifndef G4VRML1_SCENE_HANDLER_HH
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#define G4VRML1_SCENE_HANDLER_HH
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#include "globals.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VSceneHandler.hh"
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#include "G4FRClient.hh"
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class G4VRML1;
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class G4VisAttributes;
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class G4VRML1SceneHandler: public G4VSceneHandler {
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enum { MAX_CONNECTION_TRIAL = 10 } ;
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// methods (public)
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public:
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G4VRML1SceneHandler(G4VRML1& system, const G4String& name = "");
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virtual ~G4VRML1SceneHandler();
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void AddThis(const G4Box&);
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void AddThis(const G4Cons&);
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void AddThis(const G4Tubs&);
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void AddThis(const G4Trd&);
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void AddThis(const G4Trap&);
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void AddThis(const G4Sphere&);
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void AddThis(const G4Para&);
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void AddThis(const G4Torus&);
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void AddThis ( const G4Polycone& polycone ) {
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G4VSceneHandler::AddThis (polycone);
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}
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void AddThis ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddThis (polyhedra);
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}
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void AddThis(const G4VSolid&);
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void BeginPrimitives(const G4Transform3D& objectTransformation);
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void EndPrimitives();
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void AddPrimitive(const G4Polyline&);
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void AddPrimitive(const G4Polyhedron&);
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void AddPrimitive(const G4NURBS&);
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void AddPrimitive(const G4Text&);
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void AddPrimitive(const G4Circle&);
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void AddPrimitive(const G4Square&);
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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void ClearStore();
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void BeginModeling();
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void EndModeling();
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void VRMLBeginModeling();
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void VRMLEndModeling();
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static G4int GetSceneCount() { return fSceneCount; }
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void connectPort(int max_trial = MAX_CONNECTION_TRIAL );
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void closePort();
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// methods (private)
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private:
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void SendMaterialNode( const G4VisAttributes* pAV );
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void SendMaterialNode();
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void SendMatrixTransformNode(const G4Transform3D *);
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void SendCubeNode(G4double, G4double, G4double);
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void SendCylinderNode(G4double, G4double);
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void SendSphereNode(G4double);
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void SendMarkerColor ( const G4VMarker& mark ) ;
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void SendMarkerWorldPosition ( const G4VMarker& mark ) ;
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G4double GetMarkerHalfSize ( const G4VMarker& mark ) ;
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// data
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private:
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G4String fCurrentDEF;
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G4VRML1& fSystem; // Graphics system for this scene.
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G4FRClient fDest ;
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static G4int fSceneIdCount;
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static G4int fSceneCount; // No. of existing scenes.
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};
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#endif //G4VRML1_SCENE_HH
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#endif //G4VIS_BUILD_VRML_DRIVER
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