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geant4/source/visualization/RayTracer/src/G4RayTracerViewer.cc
T
2016-06-08 16:03:00 +02:00

75 lines
2.6 KiB
C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RayTracerViewer.cc,v 1.6 2000/05/13 10:55:56 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
#include "G4RayTracerViewer.hh"
#include "G4ios.hh"
#include "g4std/strstream"
#include "G4VSceneHandler.hh"
#include "G4Scene.hh"
#include "G4RayTracer.hh"
#include "G4UImanager.hh"
G4RayTracerViewer::G4RayTracerViewer
(G4VSceneHandler& sceneHandler, const G4String& name):
fFileCount(0),
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name) {}
G4RayTracerViewer::~G4RayTracerViewer() {}
void G4RayTracerViewer::SetView() {
G4RayTracer* theTracer =
(G4RayTracer*) fSceneHandler.GetGraphicsSystem();
// Get radius of scene, etc. (See G4OpenGLViewer::SetView().)
// Note that this procedure properly takes into account zoom, dolly and pan.
const G4Point3D& targetPoint
= fSceneHandler.GetScene()->GetStandardTargetPoint()
+ fVP.GetCurrentTargetPoint();
G4double radius = // See G4ViewParameters for following procedure.
fSceneHandler.GetScene()->GetExtent().GetExtentRadius();
if(radius<=0.) radius = 1.;
const G4double cameraDistance = fVP.GetCameraDistance(radius);
const G4Point3D cameraPosition =
targetPoint + cameraDistance * fVP.GetViewpointDirection().unit();
const G4double nearDistance = fVP.GetNearDistance(cameraDistance,radius);
const G4double frontHalfHeight = fVP.GetFrontHalfHeight(nearDistance,radius);
const G4double frontHalfAngle = atan(frontHalfHeight / nearDistance);
// Calculate and set ray tracer parameters.
theTracer->
SetViewSpan(200. * frontHalfAngle / theTracer->GetNColumn());
theTracer->SetTargetPosition(targetPoint);
theTracer->SetEyePosition(cameraPosition);
theTracer->SetHeadAngle(fVP.GetViewpointDirection().phi());
theTracer->SetLightDirection(-fVP.GetActualLightpointDirection());
}
void G4RayTracerViewer::ClearView() {}
void G4RayTracerViewer::DrawView() {
if (fVP.GetFieldHalfAngle() == 0.) { // Orthogonal (parallel) projection.
G4cout <<
"G4RayTracerViewer::SetView: orthogonal projection not yet implemented."
<< G4endl;
return;
}
SetView(); // Special graphics system - bypass ProcessView().
G4RayTracer* theTracer =
(G4RayTracer*) fSceneHandler.GetGraphicsSystem();
char fileName [100];
G4std::ostrstream ost(fileName, 100);
ost << "g4RayTracer." << fShortName << '_' << fFileCount++ << ".jpeg"
<< G4std::ends;
theTracer->Trace(fileName);
}