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geant4/source/visualization/OpenGL/include/G4OpenGLTransform3D.hh
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2016-06-08 16:03:00 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLTransform3D.hh,v 1.3 1999/12/15 14:54:05 gunter Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// Andrew Walkden 24th October 1996
// G4OpenGLTransform3D provides OpenGL style transformation matrix
// from G4Transform3D.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#ifndef G4OPENGLTRANSFORM3D_HH
#define G4OPENGLTRANSFORM3D_HH
#include "G4Transform3D.hh"
class G4OpenGLTransform3D : public G4Transform3D {
public:
G4OpenGLTransform3D (const G4Transform3D &t);
const GLdouble* GetGLMatrix ();
private:
GLdouble m[16];
};
#endif
#endif