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geant4/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh
T
2016-06-08 16:03:00 +02:00

86 lines
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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4OpenGLSceneHandler.hh,v 1.7 2001/01/18 11:59:00 johna Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
// Andrew Walkden 27th March 1996
// OpenGL scene handler - base for immediate mode and stored mode classes to
// inherit from.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#ifndef G4OPENGLSCENEHANDLER_HH
#define G4OPENGLSCENEHANDLER_HH
#include "G4VSceneHandler.hh"
#include "G4OpenGLViewer.hh"
#include "globals.hh"
#include "G4RotationMatrix.hh"
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
// Base class for various OpenGLScene classes.
class G4OpenGLSceneHandler: public G4VSceneHandler {
public:
void AddPrimitive (const G4Polyline&);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polyhedron&);
void AddPrimitive (const G4NURBS&);
void AddPrimitive (const G4Polymarker&);
void AddThis (const G4Box&);
void AddThis (const G4Cons&);
void AddThis (const G4Tubs&);
void AddThis (const G4Trd&);
void AddThis (const G4Trap&);
void AddThis (const G4Sphere&);
void AddThis (const G4Para&);
void AddThis (const G4Torus&);
void AddThis (const G4Polycone&);
void AddThis (const G4Polyhedra&);
void AddThis (const G4VSolid&);
protected:
G4OpenGLSceneHandler (G4VGraphicsSystem& system,
G4int id,
const G4String& name = "");
virtual ~G4OpenGLSceneHandler ();
G4bool initialize_hlr;
private:
void AddCircleSquare (const G4VMarker&, G4int nSides);
/**************************************************
Not needed - but see note on future development in .cc.
void DrawScreenPolygon (G4double size,
const G4Point3D& centre,
G4int nSides);
// Draws in screen coordinates.
*********************************/
void DrawXYPolygon (G4double size,
const G4Point3D& centre,
G4int nSides);
// Draws in world coordinates a polygon in the screen plane knowing
// viewpoint direction and up vector.
GLdouble clear_colour[4];
static const GLubyte fStippleMaskHashed [128];
};
#include "G4OpenGLSceneHandler.icc"
#endif
#endif