86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4OpenGLSceneHandler.hh,v 1.7 2001/01/18 11:59:00 johna Exp $
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// GEANT4 tag $Name: geant4-03-01 $
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//
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//
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// Andrew Walkden 27th March 1996
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// OpenGL scene handler - base for immediate mode and stored mode classes to
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// inherit from.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#ifndef G4OPENGLSCENEHANDLER_HH
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#define G4OPENGLSCENEHANDLER_HH
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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#include "globals.hh"
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#include "G4RotationMatrix.hh"
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glu.h>
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// Base class for various OpenGLScene classes.
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class G4OpenGLSceneHandler: public G4VSceneHandler {
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public:
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void AddPrimitive (const G4Polyline&);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Polyhedron&);
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void AddPrimitive (const G4NURBS&);
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void AddPrimitive (const G4Polymarker&);
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void AddThis (const G4Box&);
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void AddThis (const G4Cons&);
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void AddThis (const G4Tubs&);
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void AddThis (const G4Trd&);
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void AddThis (const G4Trap&);
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void AddThis (const G4Sphere&);
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void AddThis (const G4Para&);
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void AddThis (const G4Torus&);
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void AddThis (const G4Polycone&);
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void AddThis (const G4Polyhedra&);
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void AddThis (const G4VSolid&);
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protected:
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G4OpenGLSceneHandler (G4VGraphicsSystem& system,
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G4int id,
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const G4String& name = "");
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virtual ~G4OpenGLSceneHandler ();
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G4bool initialize_hlr;
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private:
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void AddCircleSquare (const G4VMarker&, G4int nSides);
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/**************************************************
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Not needed - but see note on future development in .cc.
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void DrawScreenPolygon (G4double size,
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const G4Point3D& centre,
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G4int nSides);
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// Draws in screen coordinates.
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*********************************/
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void DrawXYPolygon (G4double size,
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const G4Point3D& centre,
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G4int nSides);
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// Draws in world coordinates a polygon in the screen plane knowing
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// viewpoint direction and up vector.
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GLdouble clear_colour[4];
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static const GLubyte fStippleMaskHashed [128];
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};
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#include "G4OpenGLSceneHandler.icc"
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#endif
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#endif
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