// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4OpenGLSceneHandler.hh,v 1.7 2001/01/18 11:59:00 johna Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // // Andrew Walkden 27th March 1996 // OpenGL scene handler - base for immediate mode and stored mode classes to // inherit from. #ifdef G4VIS_BUILD_OPENGL_DRIVER #ifndef G4OPENGLSCENEHANDLER_HH #define G4OPENGLSCENEHANDLER_HH #include "G4VSceneHandler.hh" #include "G4OpenGLViewer.hh" #include "globals.hh" #include "G4RotationMatrix.hh" #include #include #include // Base class for various OpenGLScene classes. class G4OpenGLSceneHandler: public G4VSceneHandler { public: void AddPrimitive (const G4Polyline&); void AddPrimitive (const G4Text&); void AddPrimitive (const G4Circle&); void AddPrimitive (const G4Square&); void AddPrimitive (const G4Polyhedron&); void AddPrimitive (const G4NURBS&); void AddPrimitive (const G4Polymarker&); void AddThis (const G4Box&); void AddThis (const G4Cons&); void AddThis (const G4Tubs&); void AddThis (const G4Trd&); void AddThis (const G4Trap&); void AddThis (const G4Sphere&); void AddThis (const G4Para&); void AddThis (const G4Torus&); void AddThis (const G4Polycone&); void AddThis (const G4Polyhedra&); void AddThis (const G4VSolid&); protected: G4OpenGLSceneHandler (G4VGraphicsSystem& system, G4int id, const G4String& name = ""); virtual ~G4OpenGLSceneHandler (); G4bool initialize_hlr; private: void AddCircleSquare (const G4VMarker&, G4int nSides); /************************************************** Not needed - but see note on future development in .cc. void DrawScreenPolygon (G4double size, const G4Point3D& centre, G4int nSides); // Draws in screen coordinates. *********************************/ void DrawXYPolygon (G4double size, const G4Point3D& centre, G4int nSides); // Draws in world coordinates a polygon in the screen plane knowing // viewpoint direction and up vector. GLdouble clear_colour[4]; static const GLubyte fStippleMaskHashed [128]; }; #include "G4OpenGLSceneHandler.icc" #endif #endif