Files
geant4/examples/novice/N03/src/ExN03PrimaryGeneratorAction.cc
T
2016-06-08 16:03:00 +02:00

80 lines
2.6 KiB
C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: ExN03PrimaryGeneratorAction.cc,v 1.3 2000/11/21 10:59:45 maire Exp $
// GEANT4 tag $Name: geant4-03-01 $
//
//
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#include "ExN03PrimaryGeneratorAction.hh"
#include "ExN03DetectorConstruction.hh"
#include "ExN03PrimaryGeneratorMessenger.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "Randomize.hh"
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ExN03PrimaryGeneratorAction::ExN03PrimaryGeneratorAction(
ExN03DetectorConstruction* ExN03DC)
:ExN03Detector(ExN03DC),rndmFlag("off")
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
//create a messenger for this class
gunMessenger = new ExN03PrimaryGeneratorMessenger(this);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="e-");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
particleGun->SetParticleEnergy(50.*MeV);
G4double position = -0.5*(ExN03Detector->GetWorldSizeX());
particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
}
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ExN03PrimaryGeneratorAction::~ExN03PrimaryGeneratorAction()
{
delete particleGun;
delete gunMessenger;
}
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void ExN03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//this function is called at the begining of event
//
G4double x0 = -0.5*(ExN03Detector->GetWorldSizeX());
G4double y0 = 0.*cm, z0 = 0.*cm;
if (rndmFlag == "on")
{y0 = (ExN03Detector->GetCalorSizeYZ())*(G4UniformRand()-0.5);
z0 = (ExN03Detector->GetCalorSizeYZ())*(G4UniformRand()-0.5);
}
particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
particleGun->GeneratePrimaryVertex(anEvent);
}
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