// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: ExN03PrimaryGeneratorAction.cc,v 1.3 2000/11/21 10:59:45 maire Exp $ // GEANT4 tag $Name: geant4-03-01 $ // // //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... #include "ExN03PrimaryGeneratorAction.hh" #include "ExN03DetectorConstruction.hh" #include "ExN03PrimaryGeneratorMessenger.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" #include "G4ParticleTable.hh" #include "G4ParticleDefinition.hh" #include "Randomize.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ExN03PrimaryGeneratorAction::ExN03PrimaryGeneratorAction( ExN03DetectorConstruction* ExN03DC) :ExN03Detector(ExN03DC),rndmFlag("off") { G4int n_particle = 1; particleGun = new G4ParticleGun(n_particle); //create a messenger for this class gunMessenger = new ExN03PrimaryGeneratorMessenger(this); // default particle kinematic G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String particleName; G4ParticleDefinition* particle = particleTable->FindParticle(particleName="e-"); particleGun->SetParticleDefinition(particle); particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.)); particleGun->SetParticleEnergy(50.*MeV); G4double position = -0.5*(ExN03Detector->GetWorldSizeX()); particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm)); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... ExN03PrimaryGeneratorAction::~ExN03PrimaryGeneratorAction() { delete particleGun; delete gunMessenger; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... void ExN03PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { //this function is called at the begining of event // G4double x0 = -0.5*(ExN03Detector->GetWorldSizeX()); G4double y0 = 0.*cm, z0 = 0.*cm; if (rndmFlag == "on") {y0 = (ExN03Detector->GetCalorSizeYZ())*(G4UniformRand()-0.5); z0 = (ExN03Detector->GetCalorSizeYZ())*(G4UniformRand()-0.5); } particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0)); particleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....