Files
geant4/source/visualization/management/include/G4VGraphicsSystem.hh
T
2016-06-08 15:34:16 +02:00

78 lines
2.0 KiB
C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VGraphicsSystem.hh,v 1.6 1999/12/15 14:54:18 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
//
// John Allison 27th March 1996
//
// Class description
//
// Abstract interface class for graphics systems.
#ifndef G4VGRAPHICSSYSTEM_HH
#define G4VGRAPHICSSYSTEM_HH
#include "globals.hh"
class G4VSceneHandler;
class G4VViewer;
class G4VGraphicsSystem {
public: // With description
enum Functionality {
noFunctionality,
twoD, // Simple 2D, e.g., X (no stored structures).
twoDStore, // 2D with stored structures.
threeD, // Passive 3D (with stored structures).
threeDInteractive, // 3D with "pick" functionality.
virtualReality // Virtual Reality functionality.
};
G4VGraphicsSystem (const G4String& name,
Functionality f);
G4VGraphicsSystem (const G4String& name,
const G4String& nickname,
Functionality f);
G4VGraphicsSystem (const G4String& name,
const G4String& nickname,
const G4String& description,
Functionality f);
virtual ~G4VGraphicsSystem ();
// For G4RWTPtrOrderedVector...
G4bool operator == (const G4VGraphicsSystem& system) const;
virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
// Access functions.
const G4String& GetName () const;
const G4String& GetNickname () const;
const G4String& GetDescription () const;
Functionality GetFunctionality () const;
protected:
const G4String fName;
const G4String fNickname;
const G4String fDescription;
Functionality fFunctionality;
};
G4std::ostream& operator << (G4std::ostream& os, const G4VGraphicsSystem& gs);
#include "G4VGraphicsSystem.icc"
#endif