78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML1Viewer.cc,v 1.4 1999/12/15 14:54:16 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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// G4VRMLView.cc
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// Yasuhide Sawada & Satoshi Tanaka
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//=================//
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#ifdef G4VIS_BUILD_VRML_DRIVER
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//=================//
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//#define DEBUG_FR_VIEW
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#include "G4Scene.hh"
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#include "G4VRML1Viewer.hh"
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#include "G4VRML1SceneHandler.hh"
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#include "G4VRML1.hh"
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#include "G4ios.hh"
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G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) :
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G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
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{}
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G4VRML1Viewer::~G4VRML1Viewer()
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{}
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void G4VRML1Viewer::SetView()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl;
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#endif
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}
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void G4VRML1Viewer::DrawView()
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl;
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#endif
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fSceneHandler.VRMLBeginModeling();
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// Here is a minimal DrawView() function.
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NeedKernelVisit();
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ProcessView();
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FinishView();
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}
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void G4VRML1Viewer::ClearView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl;
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#endif
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}
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void G4VRML1Viewer::ShowView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl;
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#endif
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fSceneHandler.VRMLEndModeling();
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}
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void G4VRML1Viewer::FinishView(void)
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{
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#if defined DEBUG_FR_VIEW
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G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl;
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#endif
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}
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#endif
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