// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4VRML1Viewer.cc,v 1.4 1999/12/15 14:54:16 gunter Exp $ // GEANT4 tag $Name: geant4-01-01 $ // // G4VRMLView.cc // Yasuhide Sawada & Satoshi Tanaka //=================// #ifdef G4VIS_BUILD_VRML_DRIVER //=================// //#define DEBUG_FR_VIEW #include "G4Scene.hh" #include "G4VRML1Viewer.hh" #include "G4VRML1SceneHandler.hh" #include "G4VRML1.hh" #include "G4ios.hh" G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, const G4String& name) : G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene) {} G4VRML1Viewer::~G4VRML1Viewer() {} void G4VRML1Viewer::SetView() { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::SetView(): No effects" << G4endl; #endif } void G4VRML1Viewer::DrawView() { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::DrawView()" << G4endl; #endif fSceneHandler.VRMLBeginModeling(); // Here is a minimal DrawView() function. NeedKernelVisit(); ProcessView(); FinishView(); } void G4VRML1Viewer::ClearView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::ClearView(): No effects" << G4endl; #endif } void G4VRML1Viewer::ShowView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::ShowView()" << G4endl; #endif fSceneHandler.VRMLEndModeling(); } void G4VRML1Viewer::FinishView(void) { #if defined DEBUG_FR_VIEW G4cerr << "***** G4VRML1Viewer::FinishView(): No effects" << G4endl; #endif } #endif