48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4VRML2.hh,v 1.6 1999/12/15 14:54:14 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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// G4VRML2.hh
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// Satoshi Tanaka and Yasuhide Sawada
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#if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)
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#ifndef G4VRML2_HH
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#define G4VRML2_HH
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#include "G4VGraphicsSystem.hh"
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#include "FRClient.h"
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class G4VSceneHandler;
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#include "G4VRMLNetConfig.hh"
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//#define FR_VRML_DEFAULT_PORT 40801
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//#define FR_VRML_PORT_ENV "FR_VRML_PORT"
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//#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
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class G4VRML2: public G4VGraphicsSystem {
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public:
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G4VRML2();
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virtual ~G4VRML2();
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G4VSceneHandler* CreateSceneHandler(const G4String& name = "");
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G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = "");
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public:
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const G4String& getHostName() { return fHostName; }
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G4int getPort() { return fPort; }
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private:
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G4String fHostName;
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G4int fPort;
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};
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#endif //G4VRML2_HH
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#endif //G4VIS_BUILD_VRML_DRIVER
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