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geant4/source/visualization/VRML/include/G4VRML2.hh
T
2016-06-08 15:34:16 +02:00

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C++

// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VRML2.hh,v 1.6 1999/12/15 14:54:14 gunter Exp $
// GEANT4 tag $Name: geant4-01-01 $
//
// G4VRML2.hh
// Satoshi Tanaka and Yasuhide Sawada
#if defined (G4VIS_BUILD_VRML_DRIVER) || defined (G4VIS_USE_VRML)
#ifndef G4VRML2_HH
#define G4VRML2_HH
#include "G4VGraphicsSystem.hh"
#include "FRClient.h"
class G4VSceneHandler;
#include "G4VRMLNetConfig.hh"
//#define FR_VRML_DEFAULT_PORT 40801
//#define FR_VRML_PORT_ENV "FR_VRML_PORT"
//#define FR_VRML_HOST_NAME_ENV "FR_VRML_HOST_NAME"
class G4VRML2: public G4VGraphicsSystem {
public:
G4VRML2();
virtual ~G4VRML2();
G4VSceneHandler* CreateSceneHandler(const G4String& name = "");
G4VViewer* CreateViewer(G4VSceneHandler&, const G4String& name = "");
public:
const G4String& getHostName() { return fHostName; }
G4int getPort() { return fPort; }
private:
G4String fHostName;
G4int fPort;
};
#endif //G4VRML2_HH
#endif //G4VIS_BUILD_VRML_DRIVER