60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// Class Description
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//
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// Abstract base class for solids created by boolean operations
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// between other solids
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// History:
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//
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// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
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#ifndef G4BOOLEANSOLID_HH
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#define G4BOOLEANSOLID_HH
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#include "G4VSolid.hh"
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#include "G4DisplacedSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4BooleanSolid: public G4VSolid
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{
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public: // With Description
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4BooleanSolid( const G4String& pName,
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G4VSolid* pSolidA ,
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G4VSolid* pSolidB ,
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const G4Transform3D& transform ) ;
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virtual ~G4BooleanSolid() ;
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public: // With Description
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// If Solid is made up from a Boolean operation of two solids,
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// return the corresponding solid (for no=0 and 1)
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// If the solid is not a "Boolean", return 0
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virtual const G4VSolid* GetConstituentSolid(G4int no) const;
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virtual G4VSolid* GetConstituentSolid(G4int no);
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protected:
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G4VSolid* fPtrSolidA ;
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G4VSolid* fPtrSolidB ;
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private:
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G4bool createdDisplacedSolid; // If & only if this object
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// created it, it must delete it
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} ;
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#endif
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