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geant4/source/geometry/solids/Boolean/include/G4BooleanSolid.hh
T
2016-06-08 15:28:20 +02:00

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C++

// Class Description
//
// Abstract base class for solids created by boolean operations
// between other solids
// History:
//
// 10.09.98 V.Grichine, creation according J. Apostolakis's recommendations
#ifndef G4BOOLEANSOLID_HH
#define G4BOOLEANSOLID_HH
#include "G4VSolid.hh"
#include "G4DisplacedSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4BooleanSolid: public G4VSolid
{
public: // With Description
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4BooleanSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ,
const G4Transform3D& transform ) ;
virtual ~G4BooleanSolid() ;
public: // With Description
// If Solid is made up from a Boolean operation of two solids,
// return the corresponding solid (for no=0 and 1)
// If the solid is not a "Boolean", return 0
virtual const G4VSolid* GetConstituentSolid(G4int no) const;
virtual G4VSolid* GetConstituentSolid(G4int no);
protected:
G4VSolid* fPtrSolidA ;
G4VSolid* fPtrSolidB ;
private:
G4bool createdDisplacedSolid; // If & only if this object
// created it, it must delete it
} ;
#endif