94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
// This code implementation is the intellectual property of
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// the GEANT4 collaboration.
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//
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// By copying, distributing or modifying the Program (or any work
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// based on the Program) you indicate your acceptance of this statement,
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// and all its terms.
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//
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// $Id: G4Box.hh,v 1.2 1999/12/15 14:49:45 gunter Exp $
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// GEANT4 tag $Name: geant4-01-01 $
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//
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// class G4Box
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//
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// A Box is a cuboid of given half lengths dx,dy,dz. The Box is
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// centred on the origin with sides parallel to the x/y/z axes.
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//
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// Member functions:
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//
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// As inherited from G4VSolid +
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//
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// G4Box(const G4String& pName,const G4double pX,
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// const G4double pY,const G4double pZ)
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// Construct a box with name, and half lengths pX,pY,pZ
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//
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// G4double GetXHalfLength() const
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// G4double GetYHalfLength() const
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// G4double GetZHalfLength() const
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//
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// Return the respective parameter
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//
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// Protected:
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//
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// G4ThreeVectorList*
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// CreateRotatedVertices(const G4Transform& pTransform) const
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//
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// Create the List of transformed vertices in the format required
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// for G4VSolid:: ClipCrossSection and ClipBetweenSections.
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//
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// Member Data:
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//
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// fDx,fDy,fDz - The box's half-widths
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//
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// History:
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// 30.06.95 P.Kent Converted from source code developed end 94
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// 18.07.95 J.Allison Added virtual function Wireframe.
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// 31.07.95 J.Allison Added virtual function DispatchWireframe.
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#ifndef G4BOX_HH
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#define G4BOX_HH
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#include "G4ThreeVector.hh"
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class G4Box
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{
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public:
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G4Box(const G4double pX,
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const G4double pY,const G4double pZ);
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// Access functions
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G4double GetXHalfLength() const
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{
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return fDx;
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}
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G4double GetYHalfLength() const
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{
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return fDy;
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}
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G4double GetZHalfLength() const
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{
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return fDz;
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}
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EInside Inside(const G4ThreeVector& p) const;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const;
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G4double DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) const;
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G4double DistanceToIn(const G4ThreeVector& p) const;
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G4double DistanceToOut(const G4ThreeVector& p,const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,G4ThreeVector *n=0) const;
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G4double DistanceToOut(const G4ThreeVector& p) const;
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protected:
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G4double fDx,fDy,fDz;
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};
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#endif
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