// This code implementation is the intellectual property of // the GEANT4 collaboration. // // By copying, distributing or modifying the Program (or any work // based on the Program) you indicate your acceptance of this statement, // and all its terms. // // $Id: G4Box.hh,v 1.2 1999/12/15 14:49:45 gunter Exp $ // GEANT4 tag $Name: geant4-01-01 $ // // class G4Box // // A Box is a cuboid of given half lengths dx,dy,dz. The Box is // centred on the origin with sides parallel to the x/y/z axes. // // Member functions: // // As inherited from G4VSolid + // // G4Box(const G4String& pName,const G4double pX, // const G4double pY,const G4double pZ) // Construct a box with name, and half lengths pX,pY,pZ // // G4double GetXHalfLength() const // G4double GetYHalfLength() const // G4double GetZHalfLength() const // // Return the respective parameter // // Protected: // // G4ThreeVectorList* // CreateRotatedVertices(const G4Transform& pTransform) const // // Create the List of transformed vertices in the format required // for G4VSolid:: ClipCrossSection and ClipBetweenSections. // // Member Data: // // fDx,fDy,fDz - The box's half-widths // // History: // 30.06.95 P.Kent Converted from source code developed end 94 // 18.07.95 J.Allison Added virtual function Wireframe. // 31.07.95 J.Allison Added virtual function DispatchWireframe. #ifndef G4BOX_HH #define G4BOX_HH #include "G4ThreeVector.hh" class G4Box { public: G4Box(const G4double pX, const G4double pY,const G4double pZ); // Access functions G4double GetXHalfLength() const { return fDx; } G4double GetYHalfLength() const { return fDy; } G4double GetZHalfLength() const { return fDz; } EInside Inside(const G4ThreeVector& p) const; G4ThreeVector SurfaceNormal( const G4ThreeVector& p) const; G4double DistanceToIn(const G4ThreeVector& p,const G4ThreeVector& v) const; G4double DistanceToIn(const G4ThreeVector& p) const; G4double DistanceToOut(const G4ThreeVector& p,const G4ThreeVector& v, const G4bool calcNorm=false, G4bool *validNorm=0,G4ThreeVector *n=0) const; G4double DistanceToOut(const G4ThreeVector& p) const; protected: G4double fDx,fDy,fDz; }; #endif