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geant4/source/visualization/management/include/G4VisCommandsScene.hh
2021-12-10 16:15:15 +00:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// /vis/scene commands - John Allison 9th August 1998
#ifndef G4VISCOMMANDSSCENE_HH
#define G4VISCOMMANDSSCENE_HH
#include "G4VVisCommand.hh"
class G4UIcommand;
class G4UIcmdWithAString;
class G4UIcmdWithoutParameter;
class G4VVisCommandScene: public G4VVisCommand {
public:
G4VVisCommandScene ();
virtual ~G4VVisCommandScene ();
protected:
G4String CurrentSceneName ();
private:
G4VVisCommandScene (const G4VVisCommandScene&);
G4VVisCommandScene& operator = (const G4VVisCommandScene&);
};
class G4VisCommandSceneActivateModel: public G4VVisCommandScene {
public:
G4VisCommandSceneActivateModel ();
virtual ~G4VisCommandSceneActivateModel ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneActivateModel (const G4VisCommandSceneActivateModel&);
G4VisCommandSceneActivateModel& operator =
(const G4VisCommandSceneActivateModel&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneCreate: public G4VVisCommandScene {
public:
G4VisCommandSceneCreate ();
virtual ~G4VisCommandSceneCreate ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneCreate (const G4VisCommandSceneCreate&);
G4VisCommandSceneCreate& operator = (const G4VisCommandSceneCreate&);
G4String NextName ();
G4UIcmdWithAString* fpCommand;
G4int fId;
};
class G4VisCommandSceneEndOfEventAction: public G4VVisCommandScene {
public:
G4VisCommandSceneEndOfEventAction ();
virtual ~G4VisCommandSceneEndOfEventAction ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneEndOfEventAction (const G4VisCommandSceneEndOfEventAction&);
G4VisCommandSceneEndOfEventAction& operator =
(const G4VisCommandSceneEndOfEventAction&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneEndOfRunAction: public G4VVisCommandScene {
public:
G4VisCommandSceneEndOfRunAction ();
virtual ~G4VisCommandSceneEndOfRunAction ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneEndOfRunAction (const G4VisCommandSceneEndOfRunAction&);
G4VisCommandSceneEndOfRunAction& operator =
(const G4VisCommandSceneEndOfRunAction&);
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneList: public G4VVisCommandScene {
public:
G4VisCommandSceneList ();
virtual ~G4VisCommandSceneList ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneList (const G4VisCommandSceneList&);
G4VisCommandSceneList& operator = (const G4VisCommandSceneList&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneNotifyHandlers: public G4VVisCommandScene {
public:
G4VisCommandSceneNotifyHandlers ();
virtual ~G4VisCommandSceneNotifyHandlers ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneNotifyHandlers (const G4VisCommandSceneNotifyHandlers&);
G4VisCommandSceneNotifyHandlers& operator =
(const G4VisCommandSceneNotifyHandlers&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneRemoveModel: public G4VVisCommandScene {
public:
G4VisCommandSceneRemoveModel ();
virtual ~G4VisCommandSceneRemoveModel ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneRemoveModel (const G4VisCommandSceneRemoveModel&);
G4VisCommandSceneRemoveModel& operator =
(const G4VisCommandSceneRemoveModel&);
G4UIcommand* fpCommand;
};
class G4VisCommandSceneSelect: public G4VVisCommandScene {
public:
G4VisCommandSceneSelect ();
virtual ~G4VisCommandSceneSelect ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneSelect (const G4VisCommandSceneSelect&);
G4VisCommandSceneSelect& operator = (const G4VisCommandSceneSelect&);
G4UIcmdWithAString* fpCommand;
};
class G4VisCommandSceneShowExtents: public G4VVisCommandScene {
public:
G4VisCommandSceneShowExtents ();
virtual ~G4VisCommandSceneShowExtents ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandSceneShowExtents (const G4VisCommandSceneShowExtents&);
G4VisCommandSceneShowExtents& operator = (const G4VisCommandSceneShowExtents&);
G4UIcmdWithoutParameter* fpCommand;
};
#endif